DM maps

My YouTube channel

Hello everyone,

Since october 2011, I have a YouTube channel, which I didn’t really put into use. I decided to record a video for each of my levels, nothing too complicated to then send them to YouTube. Which will allow me to effectively use my long-neglected YouTube account 🙂 There is a link in the main right side bar that will lead you there.

Although each level, in its page, already has images as well as all the description, these videos are a supplement and can be simply a short presentation of my levels, or tricks to draw strategic advantages from them or a game played, just where you can see some tricks in action 😀

In fact I do these uploads so that the game and my levels get more visibility. I’m ±60% done. This could help give older players a taste for replaying UT4 on levels other than those offered by default. Even new players will be able to appreciate the diversified and unique side that all these levels offer them for free even if on my side, many of them cost me real money 😮

DM-Aryth, 1.4 released

I’ve made changes in DM-Aryth. The changes are :

  • Add and tweaks some lift exits, bots now use all lifts much better. There is 7 lifts in all so it make a damn huge gameplay improvement.
  • Add few player start (pawns).
  • Switch the KEG and UDamage.
  • Enhance the overall architecture of the new UDamage area. It’s prettier and more dynamic.
  • Enhance the reflections all over the place.
  • Enhance the sky by adding subtle stars.
  • Fix some lifts that still had the allow decals checkbox enable. In my case, it must be disable.
  • Fix sound actor on all lifts so the sound come from the center of the platform instead of the side by default. Also add a invisible dynamic blocking volume under all lifts so players can’t stay under when the platform is going in reverse. Only exception is the lift that lead to the Lighting Gun which I couldn’t add one for various reasons.
  • Fix the point of view position before starting the match. For few seconds, players saw beneath the level floors which was something I didn’t know how to fix.
  • Made collisions changes to a massive bunch of static meshes.
  • Move the 2 Link Gun ammo from the higher platform closer to the weapon base.
  • Remade the preview screen.
  • Reduce the map size from 164 MB to 123 MB! A 25% reduction 😀
  • Tweak a huge amount of blocking volumes and add many more. This result in a layout screen not perfect but waaaaay more accurate than before! This step was very time consuming 😦
  • Tweak main Post Process.
  • Tweak some materials, textures assignments.
  • Others minors things I forgot…

Did you know that the final version was released in august 2018 on Epic forums? Exactly 4 years later, you get the 1.4 version, funny coincidence 🙂 It took me 2 full day of work but it worth it 😀

I’ve made this little video :

DM-Y z e n, now available!

DM-Y z e n is now available 😀 Please, leave your feedback in this post if you have any, good or bad 😉

Note that I didn’t work outside the play area at all. I’ll leave that for the final. A video worth a 1000 screenies they say so you have 2 to watch 🙂

RC1 environment

RC1 gameplay

DM-Y z e n, will be release this friday

DM-Y z e n progress has bend very, very good in the past weeks so I’ll share it this friday 😀

Been working like a maniac on this new level playing with a brand new bunch of great looking assets. Yzen looks and sound damn awesome I must say!

I’ve spent a lot of time optimizing bots to behave as they should. Even at skilled level, they perform all lift jumps correctly and even cross the small path where 3 vials are located on a long ladder near the Sniper.

Note that I didn’t work outside the play area at all. It’s empty at the moment. I might choose to go with a cubemap instead of adding more meshes for the surrounding… I don’t know yet but it’s only esthetic and add nor change nothing to gameplay.

Be aware that the original pack weight 4.08 GB while DM-Yzen weight only 415 MB after various optimizations.

DM-Y z e n, next level

DM-Y z e n is the new level I’m working on since the release of DM-CyberPunk.

When ready, if the file size is below 500 MB, I’ll upload it to UTCC, which is the max limit to upload a file or else, I’ll released it on Mega. To access Mega, it takes 2 mins to register, and it’s completely free. You’ll be able to join the dev and play it too with a bunch of friendly and respectful folks if you make the “effort” of register 🙂

DM-CyberPunk released!

DM-CyberPunk is done and available to everyone 😀

UTCC upload limit is 500 MB. The file is 584 MB (quite small for what it contains), so everyone get the same file as my friends who played it. The file is stored on Mega servers but I add the level to UTCC so all my levels are listed there for those who follows me.

DM-CyberPunk, next level

DM-CyberPunk is the new level I’m working on since May using this new CyberPunk pack I bought.

I released it for private testing the first of July on Mega so my friends can play it. To access Mega, it takes 2 mins to register, and it’s completely free. You’ll be able to join the dev and play it too with a bunch of friendly and respectful folks if you make the “effort” of register.

Until the final version, there no need to put any WIP versions on UTCC or even share it on UT Discord / UOF Facebook since no one care to to give me even the tiniest form of feedback or appreciation for sharing my works. My actual dev version differ from the released Mega version. The list of enhancements is very long :

  • Add flying cars.
  • Add more decals (arrows, graffitis, etc).
  • Add pipe meshes at the Belt “bridge” area.
  • Add blocking volumes at the Belt “bridge” that cover the new pipes.
  • Add blocking volumes that covers both cars located near the Stinger entrance.
  • Add pipe sounds at some areas.
  • Add preview screen.
  • Add story.
  • Change the back of the car located between the lifts that lead to to the Belt, KEG and UDamage so now the Boots can be taken from the Link gun or Shock rifle side.
  • Fix UV lighting issues on both sky scrapers.
  • Refine lighting here and there.
  • Replace default jumpad by the custom one I’ve made for CTF-Ahead.

First pic I shared showing the meshing, using only the Directional Light and the SkyLight.

This is the final look (much more recent than the Mega version).

With this video, you’ll see what to expect :

Unreal Heist CTF V2 by h1sto

h1sto made this very nice animation 😀 No idea how it can be done! It’s a clever idea to use the screens in my DM-Oblivia, part 2 level as a starting point and with the sci-fi announcer, it fits like a glove 🙂 It’s like watching a short movie, really cool!