UT4

DM-CyberPunk 1.2 available!

DM-CyberPunk 1.2 is available to everyone 😀 The changes from the previous 1.1 version are :

  • 1 medium health added at the bottom of the Sniper pickup, in the corner close to the containers.
  • 1 medium health added near the Rocket Launcher pickup.
  • 1 red barrier at the end of the street, not far from the Stinger entrance. It is a good spot at street level to launch the Redeemer and have some protection 😉

Few level updates

I’ve made enhancements to DM-Alpu-2050, DM-Oblevia Part 4 and DM-Trivial. You can now download all the latest version 😀

What’s coming?

Nothing.

Since the release of DM-Triad, more than a month ago, only few took the time to leave a comment 😦

So, my conclusion is that, since most don’t care to leave a comment, I won’t care in return to share anything. You can leave a comment here, on Facebook and also on YouTube, there is simply no excuse. So, to bad.

I might upload new videos just for fun, but releasing the new level itself, it will take your feedback along the dev, no less.

DM-Triad available!

There it is, my latest creation, DM-Triad, is now available for you all my followers to my MEGA drive 😀

I made this tricks video. While it is very time consuming, I must say that I like this kind of presentation 🙂 Let me know what you think about the level and the tricks videos 😉

From now on, all my final images and final videos will be released in 4K. This is already the case of the video scene of this level and then the introductory video on YouTube.

DM-Triad scene

My latest creation, DM-Triad 😀 From now on, each new level will have an 11 second intro and also, I will make a camera montage for the final version only for presentation purposes. So, this scene video will replace those of the gameplay and environment.

I will probably make some trick videos even though they are the least watched videos, unfortunately. The WIP videos will not change since it is for the development phases.

Which of my levels you like the most? And why?

Years are passing and since, I’ve release 30 levels for UT4, excluding the variants! I was wondering which of my levels you like the most? And why?

I’m curious to hear from you at my new survey right here if you don’t want to answer in this post 🙂

My levels are (released order which the first is the more recent) :

DM-Triad
DM-Oblevia Part 4 (Remake of UT99 DM-Fractal)
DM-Oblevia Part 3 (Remake of UT99 DM-Morpheus)
DM-Lost In Time
DM-S.M.C. 65
DM-Kyron GrP.
DM-Alpu 2050
DM-Trivial
DM-Oblevia Part 2, Terra (a variant of the initial space version)
DM-Y z e n
DM-CyberPunk
CTF-Ahead
DM-Future Mine
DM-FonDuality
DM-Fondation
DM-Akar CE
DM-Dystopia
DM-Oblevia Part 2 (Remake of UT99 DM-Stalwart XL)
DM-Oblevia Part 1 (Remake of UT99 DM-Oblivion)
DM-Sarr
DM-Qu0
DM-Cruel
DM-Valas
DM-Thaq
DM-Coda
DM-Chroma FPS
DM-Chroma
DM-Dakylian
DM-Elik
DM-Akar
DM-Aryth
DM-Aly
CTF-Infiltrate
DM-Delta

Your opinion plz!

I’m running a little survey at my YouTube channel asking YOU, my dear followers, if ; you prefer watching a gameplay video OR a environment video when I show a new level?

You can add your vote by clicking right here 😀

DM-Valas, 1.4 update

For a Christmas gift, I’ve made enhancements to DM-Valas, yep again 🙂 Which are :

  • Added 5 vials on the small footbridge above the Belt.
  • Enhance Post Process.
  • I made a new room which now host the Redeemer. Player must be close enough so the doors automatically open. They stay open 3 seconds before closing. Note that players and assets collisions are sometime odd, which isn’t something that can be fix with UT4 obsolete editor.
  • Move the Lightning and Shock ammo near the Rocket Launcher where the Redeemer was before.
  • Tweak few pickup desireability. Bots will now use the lift behind the Belt much more often and also travel some areas more then before for collecting the pickups.
  • Tweak culling values on various static meshes.
  • Update the preview screen.
  • Update the readme.