Story / Histoire
Journey to Oblevia, Part 2. Jerl Liandri acquired this supply point for B30-type spacecraft as a possible tax relief for his other fledgling company, Liandri Mining. Now Liandri Corp. converted it into a combat arena. Although not very complex, it still manages to claim more victims than the neighboring stations in the sector in which it is located.
Voyage vers Oblévia, deuxième partie. Jerl Liandri a acquis ce point de ravitaillement pour les vaisseaux spatiaux de type B30 comme une éventuelle décharge fiscale pour son autre entreprise naissante, Liandri Mining. Maintenant, Liandri Corp. l’a converti en une arène de combat. Bien que peu complexe, il parvient tout de même à faire plus de victimes que les stations avoisinantes du secteur dans laquelle il se trouve.
Is a form of art which consist of mixing various static meshes together in a way the final result look like it’s only one mesh. I love kitbashing. This map as plenty of those kits 😀
Put the files into :
Local Drive:\Users\YourUsername\Documents\UnrealTournament\Saved\Paks\DownloadedPaks or
If this directory is not currently on your system, you can safely create it.
The original Stalwart have the vest armor but as been removed in the XL and imho it was the contrary to do, it should offer more armor since more areas as been added, hence a bigger player count. So, the pickups are the same but there are additions. There is 2 Enforcer + 1 Flak + 1 RL ammo and 25 + 50 + 100 armor spread across the level positioned at strategic locations.
I took good care of adjusting the height of all floors so while jumping on a higher floor, the movement is more fluid. Same for crates.
The translocator is needed to collect the UDamage and the armor above the small ship.
There is no music track. Instead, I made a custom ambient mix that combine interesting sounds with random values.
When the Redeemer and the UDamage are spawning, an announcer will indicate it.
I hope my version will satisfy gamers looking for a remake that takes advantage of current graphics capabilities, as well as an overall experience worthy of the original.
Note, for all my maps I use Temporal AA since it offer the best visuals.