Players: 4 – 10
Version: 1.0
Released: 14-10-2022
Download: UTCC
Readme: Google drive
Checksum: 3e06bde5483910db9fa355a890a7bbe6
Story / Histoire
Journey to Oblevia, Part 2. Jerl Liandri acquired this supply point for B30-type spacecraft as a possible tax relief for his other fledgling company, Liandri Mining. Now Liandri Corp. converted it into a combat arena. Although not very complex, it still manages to cause more victims than the neighboring relay stations in the sector in which it is located.
Voyage vers Oblévia, deuxième partie. Jerl Liandri a acquis ce point de ravitaillement pour les vaisseaux spatiaux de type B30 comme une éventuelle décharge fiscale pour son autre entreprise naissante, Liandri Mining. Maintenant, Liandri Corp. l’a converti en une arène de combat. Bien que peu complexe, il parvient tout de même à faire plus de victimes que les stations de relais avoisinantes du secteur dans laquelle il se trouve.
A little gameplay video :
Installation
Put the files into :
Local Drive:UsersYourUsernameDocumentsUnrealTournamentSavedPaksDownloadedPaks or
Local Drive:UT4UnrealTournamentUnrealTournamentContentPaks
If this directory is not currently on your system, you can safely create it.
Details
The second part of my Journey to Oblevia project is DM-Stalwart XL. This ‘Terra’ version is a variant of the initial space version. It take place on a planet, hence ‘Terra’, located in the middle of a rocky land.
The play area is exactly the same. The outside area is all new. Lighting as been reworked to fit the theme. This new version bring more color contrast and deeper black. I also enhance things like blocking volumes, reflections and ambient sounds. I also added decals, fog, few meshes, etc.
The level feature the awesome custom music track Go down 16 (UT4 redux) by Necto Ulin.
Note, for all my levels I use Temporal AA since it offers the best visuals.
THANK YOU FOR KEEPING UT ALIVE!
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I miss our old design days Steve, looks good and I’m glad you are still enjoying editing and level design old friend.
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Ohh yes.. justice on this release mon ami. Digging the space/ambience you crammed into this.
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I really like the detail and game-play on this map and having the redeemer sitting behind the big door that opens and closes slowly is a fun idea.
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