Players: 4 – 10
Version: 1.3
Released: 15-04-2022
Download: UTCC
Readme: Google Drive
Checksum: 7360470aeb5b7bd0380c0e1eeaed3ed9

Story / Histoire

Following the discovery of Elik peaceful sanctuary in the heart of the Dakylian caves, LMC’s extensive research in this region has uncovered another venue for larger-scale tournaments. Unfortunately, the Dakylian caves are no longer a place of eternal rest…

Suite à la découverte du paisible sanctuaire d’Elik, au cœur des grottes du Dakylian, les recherches approfondies de LMC dans cette région ont permis de découvrir un autre lieu propice au tournois de plus grande envergure. Malheureusement, les grottes du Dakylian ne sont plus un lieu de repos éternel…

A little video that shows some tricks, me in solo and another in action :


Put the files into :

Local Drive:\Users\YourUsername\Documents\UnrealTournament\Saved\Paks\DownloadedPaks or
Local Drive:\UT4\UnrealTournament\UnrealTournament\Content\Paks

If this directory is not currently on your system, you can safely create it.


Now that DM-Elik, a duel focused level using Epic Soul Cave assets is finish, I’m reusing the assets for this new level 😀 Made for DM-Elik, I’m reusing my unique custom Jumpad 🙂

Note, for all my levels I use Temporal AA since it offers the best visuals.


  1. Although the filesize is quite big, it runs very smooth on my machine – (2560×1440) – thumbs up! The visuals are great, the realism of light and shadow and the surfaces is stunning. Bots are acting very well, so what more can i ask for?
    Of course i´m looking foward to your next one… keep up the good work!

    Best regards,

    Liked by 1 person

  2. Looks good with AA on. I think it needs a nicer sky, that generic sky bp just doesn’t suit the map.
    Collision is good, FPS is ok and I like what you did with the jumppads.
    I think you’ll get complaints about how it looks without AA though, but you must be used to that by now. 😛

    Liked by 1 person

  3. This is a quick introduction of the few possible movements that can be done 🙂

    Not knowing me for my UT levels, when visiting my website, looking at the levels pics, since all my levels are very detailed, viewers can think that players can be stopped, blocked, slowed down by various obstacles on the ground &/or wall. It’s never the case. In all my levels, gameplay is always a priority, not just pretty visuals and as you can see, basic moves like wall dodge, wall run, lift jumping, etc. are easy to do 😀


    1. Very nice map !! Shame it’s always the same map in match making on UT4, never yours.


    2. Thanks for the lesson in this beautiful map 🙂 Will try a few new tricks next time I am playing it.


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