Players: 6 – 10
Version: 1.4.1
Released: 24-03-2022
Download: UTCC
Readme Google Drive
Checksum: 3e6040e5b8d8e92f07fe3486aa311edd

Story / Histoire

The first groundwater extraction station in the Delta sector operated by Liandri. For reasons that are still unknown, Liandri canceled the commissioning of this station. However, it remains available for the organization of tournaments.

La première station d’extraction des eaux souterraines du secteur Delta exploité par Liandri. Pour des raisons qui demeure encore inconnues, Liandri s’est vu annuler la mise en service de cette station. Toutefois, elle demeure disponible pour l’organisation de tournois.

In this 2 mins video, you’ll find some handy tricks :


Put the files into :

Local Drive:\Users\YourUsername\Documents\UnrealTournament\Saved\Paks\DownloadedPaks or
Local Drive:\UT4\UnrealTournament\UnrealTournament\Content\Paks

If this directory is not currently on your system, you can safely create it.


Delta is my first map for UT4 🙂 I was interested to play with the UE4 features and see what I could come up with. In the contrary to my previous UT3 maps, I didn’t had a layout in mind so my goal was to build something that look nice and fun to play. A simple FFA map if you like 🙂

Note, for all my levels I use Temporal AA since it offers the best visuals.


  1. finally some good looking map, I mean really good, ambient, light, not overdetailed…. this is how new ut should look…. Epic please take a look of this…

    Liked by 1 person

  2. Phenomenal meshing Stevelois! Your hard work shows through because the map looks absolutely beautiful! Great detail work, especially the piping, and the hero piece designs are also outstanding. The stone area really stood out since it isn’t seen much combined with Outpost 23 assets. As for layout, the minimap was a bit confusing at first looking like a big rectangle, but I figured that was probably because of the top and bottom areas stacked together. After a few runs it got easier to navigate and remember weapon placements, due to the remorable detail and hero pieces. It took me awhile to learn the paths, like I knew where I wanted to go but it was hard figuring out how to get there. But I’m sure that wouldn’t be a problem after I play the map more. Fantastic work!

    Liked by 1 person

  3. Played it a few times, I think it’s a fantastic DM map both in terms of visuals and in terms of gameplay, lots of verticality which is fun!

    Liked by 1 person

    1. Hi m8, THX for your support 😀

      Until the game reach a stable phase, bad moments like this patch will sadly be repeating 😦 That’s the dev process, unfortunately. It took around 10 hours to make a complete build!


  4. Another map with that looks like Outpost 23…

    Which is a good thing in this case 🙂

    Any thoughts about putting this masterpiece on the UT marketplace?

    Liked by 1 person

  5. This map is absolutely beautiful. Thank you very much for your hard work, and for keeping it up to date with the latest UT updates ! Can’t wait for CTF-Infiltrate !

    Liked by 1 person

  6. hello Steve 😉 this map is looking very good, from what i played from you on the previous ed compared to thoses picts ireconize your style but i find it more epured, for the good,, nice theme choice, good job cousin 🙂

    Liked by 1 person

  7. Wow Steve, you made this? I never knew, this looks very defined. I like that you got a bit of a story in there too =)

    Liked by 1 person

  8. Hey Stevie. Long time no see. I see you’re making maps yourself now, and very professional aswell. gratz! 😀 I tried to find something to feedback on. Sadly i couldn’t 😉 I really like the flow, the looks are gorgeous, and really nice lighting. Cant wait to get into your other maps! Im so proud of you 🙂

    Liked by 1 person

  9. What an pleasant surprise! & I thought you were done with this! Thank you for the revamps Steve!
    (You might consider making these latest updates Anniversary editions) 🙂

    Liked by 1 person

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