Low Poly sci-fi levels

So since I release the final version of DM-L.E.0., I started to use a new asset pack, a Low Poly (LP) pack, a first time for me! This pack is really awesome, well made and include various colors so I’ll create various levels with it 😀 My first level is using the black color, which I’ll post a pic soon.

I won’t bother creating stories, explaining the details, etc. or release those new levels or anything new to the public since your too lazy, too occupied, too whatever reasons to support me. Where are your likes and comments from all my previous post?? Yeah, there is almost to none 😦 Still, you can enjoy the pretty pics and possible future videos. This is the LP promo video :

DM-L.E.0. final available!

My first 2026 final level, DM-L.E.0. is now available on MEGA 😀 The final version include many additions. Some more apparent and some minors. Briefly :

  • Replaced the default lifts by 2 custom models.
  • Added a new preview screen.
  • Added more computer terminals, some have sound.
  • Added more trims.
  • Move the Rocket Launcher pickup a bit, closer to the small lift. Added some trims at the floor.
  • Tweak bots behavior.
  • Tweak master material so all surfaces look much better.
  • Tweak Post Process.
  • Tweak textures alignments at some spots.

DM-L.E.0. final to be release soon

The final version of DM-L.E.0. will be available this Friday 🙂 No need to wait for players feedback since only 3 players have gived me some for the 3 previous releases.

DM-L.E.0. Beta 1 available

For the first day of 2026, DM-L.E.0. B1 is now available! New file is on UTCC 😀

This new version is almost final, except for the default lifts which will be replaced by a custom model (as in all my levels) and a few minor details. The list of changes is far too long to detail here, so feel free to play it and let me know what you think 😉

So please, share your feedback in this post, THX in advance! 🙂

DM-L.E.0., progress

I finally replace all static meshes by BSP in DM-L.E.0. 😀

So the main area is done and also the basic trimming, which is not obvious with the trim materials used. I’m playing it intensively to get a good feeling about it and this BSP release will be the next to be release, possibly this friday 🙂

DM-L.E.0., alpha 2 available

DM-L.E.0. is available 😀 Again, it still look atrocious but in Alpha stage, only gameplay matters. New file is on UTCC.

For this new version, I’ve made it less dark and tweak pickups. Added 2 vials, a new path for the small armor and a angle edge near the Bio. Have lot’s of awesome matches in duel and in 2on2 in TDM 😀

Please share your feedback in this post and all suggestions are welcomed 🙂

DM-L.E.0., alpha 1 available

Next level I’m working on is called DM-L.E.0. I’m planning to build a old school BSP level like DM-A v A. I already got a very nice but very old textures pack which I upscale the textures to obtain a modern look using pro software. So instead of the previous 64 to 512 textures resolutions, it’s is now 512 to 2048 textures resolutions.

I’m sharing this Alpha version to get feedback from duelist players out there 😀 An yes, it look atrocious but in Alpha stage, only gameplay matters. New file is on MEGA and is also on UTCC.

Please share your feedback in this post and all suggestions are welcomed 🙂

DM-Eden tricks

Earlier today, I released the final version of DM-Eden 😀

And now, I just upload this new Tricks video so I hope you like it! Like, comment and share the video for showing your support, it means a lot to me!