Underworld was one of the stock music track in UT99 again made by the famous Alexander Brandon.
TMX Remix is a new remix made by TheMultiX PGDM released few days ago. Can you believe that remix are still done 22 years after the game release! Incredible 😀 You can leave your comments on Soundcloud author page 🙂
I’m please to release the final version of DM-Oblevia, Part 1 😀
For the final version, this is what as been done :
- Added ambient sounds like computer, engine, fan, etc.
- Added 2 small ships escorting the main ship. Animation is very basic but it still add a little touch.
- Added preview screen.
- Added text decals to fit the story (B30, chambers and few numbers).
- Added VFX (smoke and steam).
- Finished lighting (production quality).
- Fixed little bugs and small forgotten things.
- Made the readme.
Enjoy and for comment, plz leave it at my map page, THX 😉 🙂
Meshing, music, collisions and blocking volumes are finished on Part 1 😀
I might add some few pipes in the corridors for the final. The biggest challenge I had was to mesh the level in the way it look and feel you’re inside a space ship!
For lighting, it’s the first time I use purple. I think it fits well. But I must say I had a hard time to figure out the lighting scheme. I like the actual lighting but it still a WIP. For the final version, this is my to-do-list (in no particular order) :
- Add preview screen.
- Add sounds (computer, engine, fan, etc.).
- Add VFX (smoke, steam).
- Add text decals (like B30, chambers, etc.).
- Add local fog (fog in the spaceship only). I’m looking for a tutorial for that!
- Finish lighting.
- Fix bug if any (it depend on players feedback…).
- Make the readme.
I’m happy to share this version with you all. Now you’ll have a better taste of what I had in mind since the beginning 🙂
Meshing on Oblevia, part 1 is going good 😀 The biggest challenge is to mesh the level in the way it look and feel you’re inside a space ship 😮 I also want to see more outside so more windows are necessary. I really want to feel I’m in a spaceship traveling in hyperspace!
The scale is a bit bigger than A1. Its a small level but it doesn’t feel cramped like the original. Dodging is doable in all rooms except the corridors. After many playtests, I made the ceiling much higher so you’re not hitting the ceiling all the time. Not that I jump often but I hate to hit the ceiling when I must jump.
For the dev, this post is about showing the meshing progression 🙂 So, you see the Shock room, the mid room and the lower corridor under the mid room. Only addition in this corridor is a small armor. All weapons and ammos are the same as the original.
Lovebirds by Arthur Tasquin, a awesome look & feel environnement with a amazing music track and professional video editing 😀 Only word fitting for me is WOW! Epic forum thread right here 🙂
For those who still play UT3, Moloch map pack 2021 as been release 🙂 All maps as been made by Michail ‘Moloch’ Levchinko.
– Unreal Tournament 3 Patch 2.1
– Titan pack.
This pack contains three maps and their variations.
He didn’t made screenshots of his levels 😦 Anyway, more info at his Epic thread.
Journey to Oblevia is my new project which consist of remaking some of my UT99 all time favorites levels to UT4 with current gen sounds and visuals. It might not be 100% remakes but will be pretty close.
All of UT99 levels are available since the beginning for UT4. Still, it’s mostly direct port from UT99 or re-meshed version in some case. Sadly, I don’t like the ports at all and don’t really like the re-meshed versions neither 😦 No offense to the authors, it’s not my intention! This is my personal taste, nothing more. I want to remake some of the levels too with my vision of the level. In the end, the more we have to play, the better 🙂
For this project, I decided to take inspiration from the originals UT99 levels, because it all start from there and recreate some of them while using this new high quality asset pack that I specially bought to make this new series of levels while using my favorite theme, science fiction. It will be a journey to the ultimate confrontation that will take place in Oblivia. It’s really a personal project. A project that I’m exited to start 😀 Still, I have no problem to share it with you all as I do with all my maps.
The way I’m working :
I import the original BSP into UT4 Editor with the adequate current scaling factor and then, I replace the BSP by static meshes. So, the scale in UT4 is the same as UT99 scale adjusted for UT4 recommended by Epic and mappers.
The parts :
Part 1 is DM-Oblivion, my favorite UT99 level, a awesome simple duel level. Today, I upload Alpha 1 on UTCC. This is for the curious who might want to feel the scale of the map. Remember that the original is VERY, VERY tight 😉
Now, it’s time to start this great project 😀
Exactly 1 month after the final release of Qu0 (this is a pure coincidence), I present you DM-Sarr 😀
This is the first and final version. So, unless a major bug, issue I didn’t found, this is the final one.
PS: Most valuable items (armor & powerup) are in the center of the level. Except the belt that is located in a corner of the level but is exposed to Grenade Launcher, Shock & Sniper rifle. This design is forcing players to go around the map to collect the items 🙂
NO, you can’t use the translocator to translocate in the mid field or other platforms in the center of the level, thinking you can collect the UDamage + 100 + 50 armor + hitscan ammo in few seconds. This would result in lazy camping players that would dominate the level all the time, ending in boring, dull, unfair gameplay. In short, move your ass 😛
Have fun! For feedback, you can post here or at DM-Sarr page, your choice 😉