Crosshair Pack by GameUI

A free to use Crosshair Pack that contain 30 high resolution crosshairs by GameUI 😀 For download, head over Gumroad.

In more details, this pack contains :

– 20 rifle crosshairs.
– 10 sniper crosshairs.
– Crosshairs in stunning 4K quality.
– On top of that as vector files.

DM-Cruel post # 1

Dev is going slowly…

I honestly found it very hard to mesh the map base on the Modular SciFi Season 2 Starter Bundle.

When you look at the demo maps, everything is looking awesome because all of the assets are a part of the scene and all fit together. Therefore, when building a UT4 map, you just simply can’t reproduce a cool scene in the demo map in UT4, it would be way to easy. You must use of A LOT of imagination & mapping skill to create a map that look awesome without looking to boring & repetitive. Many meshes are made to use in a certain way and using them in another way doesn’t work at all. So I’m very limited in the way of using the meshes. For example, I have access to 158 meshes in all but can use only around 5 for walls, 4 for floor and ceiling. All the remaining are for deco.

Anyway, I’m doing my best to build a remarkable level. Meanwhile, you get a pic of the layout and 2 on mostly finished areas 🙂

My next map, DM-Cruel

This will be my new map for UT4 which I called DM-Cruel.

I’m using completely new assets from the Modular SciFi Season 2 Starter Bundle. Again, I had to redo everything from scratch so I could use them in the UT Editor. I have now 158 meshes to play with 😀

And like DM-Chroma, DM-Chroma FPS and DM-Coda, it is a new map, not a remake.

As for the layout, I inspire myself from one of my favorite UT2003/UT2004 map called DM-1on1-Crash made by Paul Fahss 🙂 The map was part of Epic UT2003 bonus pack. A remake attempt as already been made by jonzie23 on Epic forums a long time ago but as been abandoned. For the records, here is his DM-Crash (Remaster).

Now, a FlyBy of the original map 😀

DM-Coda, final release!

The final version of DM-Coda is here 😀

This is what as been done for the final version :

  • Added more decals. Also, they are visible only in High and Epic mode.
  • Added Redeemer. Grab it by doing a WallJump or WallRun. It add lot’s of fun!
  • Added rocks above the roof windows in the Invisibility sector.
  • Changed ingame preview pic.
  • Changed music track.
  • Manually set culling on a huge amount of static meshes all across the map to obtain more performances by reducing draw calls. That was a very, very long process since the map have 5 410 static meshes.
  • Map size dropped from 601 MB to 250 MB!!! Imagine, a 351 MB reduction 😮 I obtained that magic size by adjusting all textures LOD Bias. The map use roughly 400 textures! After many tweaking, they’re mostly appear in 1024 x 1024 quality ingame instead of 2K / 4K with a very minor visual quality loss. THX to MoxNix suggestion, I wasn’t aware of that setting and it made a drastic difference for map size while maintaining a excellent visual quality if set right 😀
  • Remeshed the Rocket Launcher windows. I wasn’t 100% satisfied from R1.
  • Performed a full lighting build, production level quality.
  • Tweak post process volume to get nice occlusion from far rocks and subtle grain effect all across the map.

Moloch map pack 8 for UT3 released

For those who still play UT3,  Moloch map pack 8 as been release 🙂 All maps as been made by Michail ‘Moloch’ Levchinko. As always, you can expect unique looking maps 😀

Requirements :

– Unreal Tournament 3 Patch 2.1 with Titan pack.

This pack contains :

CTF-Gravitator
CTF-Leviathan
CTF-Pancercoven
CTF-Xenomania 2
DM-Gravitator
DM-Leviathan
DM-Monorail
DM-Monorail NE
DM-Panzercoven
DM-Pancercoven Necro
DM-SpaceWanderer (Hyperneros new version)
DM-XonX-SpaceWanderer
DM-Xenomania 2

Grab the pack here 😀 Head over Epic to leave your comments 🙂

More at his Epic thread 🙂