DM-Oblevia, part 2, final!

I’m please to release the final version of DM-Oblevia, Part 2 😀

For the final version, this is what as been done :

  • Improve lighting.
  • Tweak player starts (add some & move others closer to weapon base).
  • When the Redeemer and the UDamage are spawning, an announcer will indicate it. PS: sometime the announcer will say it more than 1 time, no idea why and I’m fine with it.
  • Made the readme.

Enjoy and for comment, plz leave it at my map page, THX 😉 🙂

Irradiation by Sava Zivkovic

And another stunning UE4 project 😀 Irradiation by Sava Zivkovic.

DM-Oblevia, part 2, R1 ready!

After months of work, Part 2 is finally ready for everyone 😀

Meshing took me a long time. While it may look like a simple level overall, they are key areas where kitbashing is very complex. You might think that looking at a structure, it’s only 1 big static mesh but in fact, it is composed of many meshes.

This will be the only release before the final so for feedback, POST IT HERE PLZ 🙂

DM-Oblevia, part 2, R1 to be release this Friday

Mapping all weekend on Oblevia, part 2 made me accomplish huge progress. I was able to finish the meshing and get rid of all BSP 😀 I’m making the finishing touch’s and will release it this Friday, September third!

After working many months on this map, I’m pleased by the current result 🙂 Not only visually, but also by the gameplay, the audio and the performance aspect. The map as more than 8000 assets in it, all put manually, it’s huge. Therefore, I’ll share a first public release (R1) before releasing the final just in case there are stuff to enhance or fix 😉

DM-Oblevia, part 2 post # 3, progress

I’m in vacation since few weeks so I took a break from mapping. I restarted mapping yesterday. Oblevia, part 2 progress is going slowly but surely.

Just to give my readers an idea of how details are important, this plane is a good example. I took few hours to add several blocking volume that is way more closer to the mesh geometry so in case you translocate on the plane you won’t be 3 feet above it like it’s the case with the default collision 🙂

Plane geometry :

Plane default collision :

Plane with several blocking volume :

The actual layout state. I’m very proud that geometry is as the original 😀 Before releasing R1, the areas to finish are the Redeemer and the Shock.

Don’t loss faith, you’ll play it, someday.

New idea by Funbox Creative Production

This lovely New idea CGI short animated film is made by Funbox Creative Production. It’s a awesome work if you ask me 😀

Rick and Morty fanart by Edvinas Petrauskas

Rick and Morty fanart is Edvinas Petrauskas latest personal project. I don’t know about those, but the scene is awesomely made 😀 Really like the tone of the narrator too, it fits like a glove with the lovely music 🙂

EDIT

This is the original scene. His work is even more phenomenal seeing those “Simpsons” like comics 😀

Invasion 2040 by Creavision Films

Creavision Films made this short movie using UE 😀