DM-Anukhara is now final and on my Google Drive 😀 Those are the changes :
– Added a preview screen.
– Added the backstory.
– Added decorative elements to the landscape in the Flak area.
– Moved the Minigun ammo from beneath the Flak ramp to the space under the wooden planks, just in front.
– Painted a few additional areas.
– Adjusted post-processing.
– Other minor stuff.
Know that this is a fully meshed, optimized version, same as a regular HQ final version. I release this beta just in case there is a issue before calling it final. Note that I’ve receive 0 feedback for the previous alpha 1 version in 1 month, but that is not surprising 😦
File is on my Google Drive. Let me know what you think of it. THX.
Made few small enhancements on DM-A v A. Files are on my Google Drive.
1. Added two vials for each of the two medium health pickups in the Rocket Launcher area (one on each side), providing a total of 20 additional health points in that area.
2. Fixed a wall texture misalignment near the Bio. It is a diagonal line in the yellow section of the wall behind the Flak ammo.
Next level I’m working on is called DM-Anukhara. This new level is a follow-up to DM-Anukh, but on a smaller scale. For those familiar with UT classics, the layout is 100% inspired by DM-Malevolence from UT99. The geometry (BSP) and lighting are taken directly from the original. The only additions I’ve made are two extra sets of health vials and the small armor pickup. The Ripper has been replaced by the Grenade Launcher, and the Minigun by the new Minigun.
It’s available on UTCC if you want to check it out. It’s Alpha 1.
Level / DM-LPE (Low Poly, Project E), yellow color
Version / 1.0
Checksum / f25818b3b0b8e04414ed8f7dfc21ea40
Layout / My take on the classic Q3DM17 from Quake 3 aka ‘DM-The Longest Yard’ for 4 to 6 players.
Tricks /
1. The Shock is the king in this level, when players are traveling, if you hit them, they will get out of the trajectory and fall to their death, not easy to do but that’s so awesome and satisfying!
2. Try to always have the boots so it will help not falling when your being push outside the play area.
3. To collect the Redeemer, use the middle jump pad that send you to the UDamage but when your at the top of the arc, just before landing, jump with the boots and you will land on the Redeemer platform.
4. From the Redeemer or UDamage platform, Jump down to land on the jump pad near the Flak below (the one use to collect the Belt), so you will land on the highest opposite floor without any damage unless your hit while traveling.
Level / DM-LPD (Low Poly, Project D), green color
Version / 1.0
Checksum / ec61ac3b8022705d4649339f75695a79
Layout / Simple FFA for 2 to 4 players.
Tricks /
1. You can walk on top on the small border to reach the Berzerk in the middle of the room.
2. In that same room, dodge forward to go from pillar to pillar instead of jumping. It’s faster and more direct.
This new video on my YouTube channel’s homepage introduces me in 6 seconds 😀 The previous one was 10 seconds long and dated back to 2023. What do you think?