DM-3 new video! This video showcases the culmination of a week’s work, this time focusing on adding decorations, also known as “pops” 😀
If you enjoy this type of content, please like and leave a comment on YouTube, this will help my channel gain visibility among other UT fans through YouTube’s algorithm 😉 🙂
On my YouTube channel, I posted a poll asking your opinion, I ask what is the appropriate TOTAL time to watch a video that shows and shares tips on creating a UT4 map from scratch? Your opinion is important for the uploading of future DM-3 videos! There are several options 🙂
The TOTAL duration is the time from the first video to the last. Currently, the total is 6 minutes and 16 seconds.
I’ve just started a new level, titled DM-3. What makes this project unique is that I’m creating videos that show my entire development process, right from scratch. I think my audience will enjoy this, and it will give you a chance to see all the work that goes into what might otherwise look like a simple map.
I’ve selected an existing asset pack that aligns perfectly with my vision. It would be far too time-consuming and complex to demonstrate the process of importing and rebuilding all the master materials and other elements from a pack I don’t own yet. If this type of content interests you, please let me know in the comments section of these videos on YouTube.
Thanks, and I look forward to reading your thoughts on YouTube, which also helps the YouTube algorithm get my work in front of other UT players! I created this YouTube playlist specifically for this project.
DM-Anukhara is now final and on my Google Drive 😀 Those are the changes :
– Added a preview screen.
– Added the backstory.
– Added decorative elements to the landscape in the Flak area.
– Moved the Minigun ammo from beneath the Flak ramp to the space under the wooden planks, just in front.
– Painted a few additional areas.
– Adjusted post-processing.
– Other minor stuff.
Know that this is a fully meshed, optimized version, same as a regular HQ final version. I release this beta just in case there is a issue before calling it final. Note that I’ve receive 0 feedback for the previous alpha 1 version in 1 month, but that is not surprising 😦
File is on my Google Drive. Let me know what you think of it. THX.
Made few small enhancements on DM-A v A. Files are on my Google Drive.
1. Added two vials for each of the two medium health pickups in the Rocket Launcher area (one on each side), providing a total of 20 additional health points in that area.
2. Fixed a wall texture misalignment near the Bio. It is a diagonal line in the yellow section of the wall behind the Flak ammo.