I’ve remade the DM-Triad scene and delete the previous one so you can see the changes. The video is a bit different than the 1.0. Enjoy!
DM-Triad update available!
Made few changes to DM-Triad. Files are on My Google Drive. Updates are :
1. Switched the default Minigun and ammo by the new Minigun and new ammo.
2. Added health, one medium health near the Bio and another medium health near the Shock. So 25 health added on both side.
3. Perform a full rebuild.
4. File reduce from 690 MB to 677 MB. Not much but it’s better than nothing.
DM-The Desert Soul scene
New scene from my last level DM-The Desert Soul 😀 Enjoy!
DM-LPE scene
My fifth level using the Low Poly (LP) sci-fi pack! Yellow is the primary color this time. My take on the classic Q3DM17 from Quake 3 aka ‘DM-The Longest Yard’ for 4 to 6 players. All LP levels are grouped in this page. Enjoy 😀
DM-LPD scene
My fourth level using the Low Poly (LP) sci-fi pack! Green is the primary color this time. A fun little map for 2 to 4 players. All LP levels are grouped in this page. Enjoy 😀
Stevelois is the new website title
In september 2009, I’ve created a blog which after was update for a website and the name of the blog / website was Stevie’s Corner. Now, 17 years later, I simply rename it Stevelois. Same for my Facebook page and YouTube channel 🙂
So, what do you think, good idea, bad idea, let me know in the comments 😉
DM-LPD and DM-LPE now done
My fourth and fift levels using the Low Poly (LP) sci-fi pack are done! 😀 D is primary green with yellow accent and E is yellow with black accent 😀 Will work on demo scenes eventually.
DM-LPD (Low Poly, Project D), green color.
Layout : Simple FFA for 2 to 4 players.

DM-LPE (Low Poly, Project E), yellow color.
Layout : My take on the classic Q3DM17 from Quake 3 aka ‘DM-The Longest Yard’ for 4 to 6 players.

Oblevia P1, P2 & P2 terra update available
I’ve made some little enhancements on DM-Oblevia, Part 1, DM-Oblevia, Part 2 and also DM-Oblevia, Part 2 Terra. Levels and text files are on MEGA 🙂
In P1, I enhance the wrap material so I could get rid of the weird blocky artefacts.
In P1 and both P2, I fix the glass material so it render correctly when approaching any windows.