This is the updated version of ‘Contamination zone’ made by Tristan Voulelis, love it 😀
I’ve made some little enhancements to DM-Elik. Those are the changes :
- Fix the point of view position before starting the match. For few seconds, players saw through the ground floor which was something I didn’t know how to fix.
- Change the suggested player count from 2 – 2 to 2 – 4.
- Tweak fog.
- Tweak lighting.
- Tweak lightmass values & few things in the world settings.
- Tweak Post Process volume.
- Rebuild lighting, production quality.
- Update preview screen
- Update the readme.
Enjoy the enhancements!
Hello everybody 😀
I have been a member of the Unreal Old Friends (UOF) group since its inception. However, since the early days of UT4, I have remained the only active member of the group. We have a UOF Facebook page of which I am one of the administrators but since I am the only one to create and share stuff on this page, it was time to create my own Facebook page. UOF page won’t get any new stuff from now on from me so don’t hesitate to follow / subscribe on my new Facebook page 😉
Been a while I had an idea for a new version of DM-Oblevia, Part 2. This ‘Terra’ version is a variant of the initial space version. It take place on a planet, hence ‘Terra’, located in the middle of a rocky land.
The play area is exactly the same. The outside area is all new. Lighting as been reworked to fit the theme. This new version bring more color contrast and deeper black. I also enhance things like blocking volumes, reflections, sounds, added decals, fog, meshes, etc.
Space fruits by Michel Lanoie blows me away in all regards 😀
The least I can say about Jhosep Chevarria ‘Discovering Perú‘ is that it is extremely impressive 😀 Absolutely lovely work!
Fun Rocket time in DM-Sarr 😀