Epic is introducing the Unreal Engine Online Learning platform, the new home for all their training series and video tutorials on Unreal Engine. Their extensive online training illustrates common workflows in a series of detailed yet easy-to-follow videos so we can master Unreal Engine for our own projects 😀
What can I say, love it! Awesome work to all contributors 😀 All info here 🙂
Release 1 as been available since 2 months now so the testing phase is over. It’s time to make it final 🙂
I’m very happy to announce the final release of DM-Aryth 😀
Finally, after been available in pre-final since 2 months, I’m very happy to announce the final release of DM-Aly 😀 Have fun 🙂
In a breakthrough demonstration at the SIGGRAPH conference, NVidia CEO Jensen Huang revealed The Speed of Light, a real-time cinematic experience utilizing NVidia Turing architecture, RTX technology and new Unreal Engine rendering advancements, featuring the Porsche 911 Speedster concept. The forward-looking technology unveiled onstage is the culmination of a joint development effort to unlock offline-quality ray-traced rendering in a game engine.
“The Porsche 911 Speedster concept is the first car to be visualized with interactive real-time ray tracing,” said Francois Antoine, director of HMI at Epic Games, and creative director and VFX supervisor on the project. “In concert with NVIDIA we’re accelerating the adoption of real-time ray tracing across many industries.”
All info here.
Another ‘WOW’ project by Joel Zakrisson 😀