So, now that DM-Chroma is almost done, it’s time to build something awesome again 😀 Chroma release date is November first!
To start somewhere, I’ve look at some old UT99 stock maps and I found one that I truly enjoyed playing 20 years ago… remember DM-Codex? So, I’m reusing the Modular SciFi Season 1 Starter Bundle. I also add many assets I didn’t use the last time 😀 DM-Codex is already available from the community by Metalfist here but it’s a direct UT99 port and I want to play a map that look and feel like a 2019 map should be.
To be clear, it’s not a remake. DM-Codex was a really nice map at the time, therefore, time as pass and many things can be improve by much. I intend to add more variety to gameplay and up-to-date visuals of course. There are things I don’t like about the UT99 version which are :
1. The low ceiling in many areas.
2. Few corridors are to tight and don’t worth the risk of using them.
3. Few dead zone.
4. I always found the rocket Launcher area somehow disconnected and pretty useless.
5. I like the invisibility pickup but I might replace it, not sure yet. In all case, I won’t add a door to collect the powerup.
In all, I intent to add headroom in each area, the newer weapons and remove all dead zones. Meanwhile, enjoy the very early pics (Flak area + new Grenade Launcher area), note that I’m using only 1 dull pointlight per area just to see something and once I finish meshing, I add the blocking volume :
The first release (R1) of DM-Chroma is here 😀
Also, the map size is very descent, ± 325 MB. I’m very comfortable with that taking into account the extra big amount of custom assets include into this level.
If you want to post something, please, post your comments here, in this post. I won’t share it on the UT4 forums. Since only 4 players as show interest for my work.
TY and have fun 🙂
The first release (R1) of DM-Chroma is very close, in fact, I’ll release it this week-end 😀
Gameplay is awesome and the level look fantastic so I’m going to share a first release which is a almost complete, near final version just to gather some feedback before the final version. Only thing missing is a audio pass and maybe some bugs / issues that I’m not aware that the community will let me know…
Taking into account the huge amount of custom assets include into this level, the map size is pretty much descent which is around 330 MB. I’m not using stock assets at all (well, yes, the sky sphere static meshe and audio lol).
I don’t think I’ll share it on the UT4 forums. Simply put, because only 4 players as show some interest so check the map page often to download it 😉
Ferdinand K as created and share for free his first Substance Designer stone material # 2 😀 Go at Gumroad to download the files 🙂
Ferdinand K as created and share for free his first Substance Designer stone material 😀 Go at Gumroad to grab the files 🙂
This HQ free bakery products pack made by Tomas Buran contains 10 different types of bakery products, 3D models in various levels of detail and realistic 4K PBR textures created by using photogrammetry. Ideal for game assets or realistic looking renders.
Download on Gumroad 🙂 Again, use discount code : forfree 😀
This HQ free fruits and vegetables pack made by Tomas Buran contains 12 different fruits and vegetables, 3D models in various levels of detail and realistic 4K PBR textures created by using photogrammetry. Ideal for game assets or realistic looking renders.
Download on Gumroad 🙂 Just use discount code: forfree