I’ve made some small fix to DM-The Rhia Valley and it is now available on my Google Drive 😀 I’ve added a bit of ground rocks, removed some foliage, tweak lighting and post process.
I’ve made some small fix to DM-The Rhia Valley and it is now available on my Google Drive 😀 I’ve added a bit of ground rocks, removed some foliage, tweak lighting and post process.
Following the serie of Low Poly sci-fi levels, in this past week, I’ve now created the third level, DM-LPC. After using the black and the white colors for the 2 previous levels, I choose to go with the grey this time.
The main meshing is now done and as you can see, it take place in space BUT with normal gravity. The HQ space cubemap texture is from one of my UE5 pack. I’ll start to add lights soon since now there is only the skylight and the directional light. I will also replace the ugly jump pads by a custom one, etc., usual task.
The level is super fun to play 😀 You can see the pic in full resolution by clicking on it 🙂
DM-Anukh Beta 1 is now available 😀 For those interested, it is available on MEGA 🙂
Share your feedback here if you have any.
For the first day of 2026, DM-L.E.0. B1 is now available! New file is on UTCC 😀
This new version is almost final, except for the default lifts which will be replaced by a custom model (as in all my levels) and a few minor details. The list of changes is far too long to detail here, so feel free to play it and let me know what you think 😉
So please, share your feedback in this post, THX in advance! 🙂
I finally replace all static meshes by BSP in DM-L.E.0. 😀
So the main area is done and also the basic trimming, which is not obvious with the trim materials used. I’m playing it intensively to get a good feeling about it and this BSP release will be the next to be release, possibly this friday 🙂
Yo 😀 I’ve made a small update to DM-Thaq. New file is on MEGA 🙂
My new DM-Eden level is ready for your enjoyments, available on my Google Drive 😀 Please, share your feedback in this post, THX in advance! 🙂
Had to fix a newly discovered collision problem. The fix will prevent players to pass trough the landscape near the crates of the Bezerk building. File is on my Google Drive. DM-Picard page updated 🙂