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DM-Aly remake post # 4, optimizations

DM-Aly post # 3, video preview as been watched more than 230 times, but sadly, only 3 peoples had leave a comment… so… a big THX to you 3 m8’s 😀

Since, I’m polishing the map the more I can and the most important part at this stage is the optimization step. I’m doing my best (THX to my UT3 experience!) to optimize the map and this is what as been done so far :

. All decals, particles are visible only in high mode.
. All hidden surfaces (BSP and SM) are using the stock ‘RemoveSurfaceMaterial’ to reduce memory usage.
. Landscape hidden areas have been set invisible.
. Manually determine culling values on many, many SM so they won’t be rendered if they aren’t visible to the camera.
. Finally, the longest part… many SM as been merged together. Doing this make the map file larger (the map file size as reach 506MB) BUT provide much more FPS reducing draw calls which is a must for low-mid end GPUs. I also made 2 to 4 additional LODs for each SM (imported and merged) depending on the SM.

Below, pics to show you few meshes with their LODs values just to show how drastic the draw calls as been reduced! Remember that everything is a WIP 😉

IDKWIAD 3 by Nobiax

Nobiax release the third IDKWIAD pack. This weird title means ‘I don’t know what I am doing’, basically his state of mind when he work 😛 Go here to download from Cubebrush, write 0 to get it freely and go on DeviantArt to leave your comments 😀

Soul City, Soul Cave assets released for free by Epic

Looking for HQ free assets, Epic quality ?

Well, good news 😀 Epic announced the free release of high-quality assets from its Soul demo, making mobile game development with UE4 more accessible to developers. Soul: City is a package of high-quality props, materials and textures. Soul: Cave is a collection of high-quality rock and water props, materials and textures. Both are optimized for mobile platforms. These two free environment asset packs contain content built for the 2014 Soul demo from Epic Games to demonstrate high-end engine capabilities on mobile devices 🙂

Description

Soul: City is a package of high-quality props, materials and textures optimized for mobile platforms.

Technical Details

Texture Sizes: 256 / 512 / 1024 / 2048
Collision: Yes
LODs: No
Number of Meshes: 419
Number of Materials and Material Instances: 234
Number of Textures: 198
Supported Target Build Platforms: Desktop, Mobile

Description

Soul: Cave is a collection of high-quality rock and water props, materials and textures optimized for mobile platforms.

Technical Details

Texture Sizes: 256 / 512 / 1024 / 2048
Collision: Yes
LODs: No
Number of Meshes: 173
Number of Materials and Material Instances: 167
Number of Textures: 171
Supported Target Build Platforms: Desktop, Mobile

Photogrammetric rock 10 – cluster by Nobiax

Like Nobiax previous rocks, here come the cluster one 😀 Head over DeviantArt to leave your comments and on Patreon to support him and download the files 🙂

Photogrammetric rock 10 by Nobiax

A new free rock from Nobiax, lucky us 😀

Photogrammetric rock 10 is now available.

Head over DeviantArt to leave your comments and on Patreon to support him financially and also download the files 😉

Photogrammetric rock 9 – cluster by Nobiax

And like Nobiax previous rocks, here come the cluster one 😀 Go on DeviantArt to leave your comments and on Patreon to support him and download the files 🙂

Photogrammetric rock 9 by Nobiax

A new free rock from Nobiax 😀

Photogrammetric rock 9 is now available, so go on DeviantArt to leave your comments and on Patreon to support him financially and also download the files 😉