Just for the fun of creating something new for UT4, I started a new map, which I called DM-Kir. It’s a low poly, BSP level.
I’m using HQ free textures packs available on GameTextures.com 🙂 I don’t know where I’m heading with this but anyway, I’ll see 🙂 The pics are with PostProcess activated.
At last, DM-Dakylian is finished and I’m releasing the final 😀 I’m very happy with the end result after all the time spend in it!
The map size is still big, 410 MB, the beta was around 430 MB so it’s a tad smaller. Unless Epic can show me how to apply some magic tricks to reduce the size, there is nothing more I can do about it.
You can leave your comment at my map page or at my Epic thread 😉
I’ve made some visuals updates to DM-Elik 😀 The latest version is now 1.2. All info at the map page, have fun 🙂
Now that I’m done with DM-Dakylian, it is time to experimenting with new assets. I’ve started a Island type of map (DM-Lost). Dunno what I’ll do with that but anyway, enjoy the pics 😀
Except DM-Dakylian, all my other UT4 finals maps as been updated and the official release is today!!! 😀 You can quickly access My UT4 maps page and start from there to go at each map page and access the download links 🙂
For all maps, I’ve made several things which are :
1. Remade or fine tune post-process.
2. Lighting changes and performed a full rebuild, production quality.
3. Various materials changes.
4. Map size as been reduced a bit in some case.
Since Alpha 2, released 3 months ago, working hard on DM-Dakylian every day as finally paid off 😀 I can now share a level that I’m very proud of with the community. It’s my best work yet imho. Download link, pics and all info are available in the map page 🙂
Sadly, the map file size is big, 428 MB 😦 Unless Epic can show me how to apply some magic tricks to reduce it, there is nothing more I can do about it.
You can leave your comment at my map page or at my Epic thread 😉 Have a nice fraggin’ w-e !
Beta 1 of DM-Dakylian is coming along icely 🙂 Since the release of alpha 2, more than 2 months ago, working on it everyday, as permit me to reach a very pleasant looking level.
Remember, I’m always interested to read your constructive feedback and you can leave your comment at my map page or at my Epic thread 😉