DM maps

DM-Anukh, final!

DM-Anukh is now final and on my Google Drive. Those are the major changes :

– Added ambient sounds.
– Added decals.
– Added line up zones for DM + TDM.
– Added preview screen.
– Added story.
– Additional meshing.
– Finish lighting.
– Refine and/or added blocking volumes.
– Replaced the 2 temporay ramps by a custom made ladder.
– Replaced the default jump pads by a custom one.
– Replaced the default lifts by a custom one.
– Replaced the lowest floor (ground level) by a nice landscape.
– Replaced the skybox by a custom one.
– Tweak player starts and few pickups so bots prioritize some areas more than others.
– Etc…

DM-Anukh, Beta 1

DM-Anukh Beta 1 is now available 😀 For those interested, it is available on MEGA 🙂

Share your feedback here if you have any.

DM-Anukh, WIP # 1

Next level I’m working on is called DM-Anukh. For those interested, it is available on MEGA as DM-LPC (temporary name). This is the BSP only, a shell map if you prefer the term. Yes, it look atrocious but in Alpha stage, only gameplay matters.

Share your feedback in this post and all suggestions are welcomed 🙂

DM-L.E.0. final available!

My first 2026 final level, DM-L.E.0. is now available on MEGA 😀 The final version include many additions. Some more apparent and some minors. Briefly :

  • Replaced the default lifts by 2 custom models.
  • Added a new preview screen.
  • Added more computer terminals, some have sound.
  • Added more trims.
  • Move the Rocket Launcher pickup a bit, closer to the small lift. Added some trims at the floor.
  • Tweak bots behavior.
  • Tweak master material so all surfaces look much better.
  • Tweak Post Process.
  • Tweak textures alignments at some spots.

DM-L.E.0. final to be release soon

The final version of DM-L.E.0. will be available this Friday 🙂 No need to wait for players feedback since only 3 players have gived me some for the 3 previous releases.

DM-L.E.0. Beta 1 available

For the first day of 2026, DM-L.E.0. B1 is now available! New file is on UTCC 😀

This new version is almost final, except for the default lifts which will be replaced by a custom model (as in all my levels) and a few minor details. The list of changes is far too long to detail here, so feel free to play it and let me know what you think 😉

So please, share your feedback in this post, THX in advance! 🙂

DM-L.E.0., progress

I finally replace all static meshes by BSP in DM-L.E.0. 😀

So the main area is done and also the basic trimming, which is not obvious with the trim materials used. I’m playing it intensively to get a good feeling about it and this BSP release will be the next to be release, possibly this friday 🙂

DM-L.E.0., alpha 2 available

DM-L.E.0. is available 😀 Again, it still look atrocious but in Alpha stage, only gameplay matters. New file is on UTCC.

For this new version, I’ve made it less dark and tweak pickups. Added 2 vials, a new path for the small armor and a angle edge near the Bio. Have lot’s of awesome matches in duel and in 2on2 in TDM 😀

Please share your feedback in this post and all suggestions are welcomed 🙂