DM-Aryth is the new level I’m working on since the last ±5 months.
A DM for 6 – 10 players. The next step is the audio since there is no sound at all in the level but it doesn’t matter in UE 4.15, simply because the audio isn’t captured with the video 😦 Still, I’m very happy with the actual result 😀 I’m curious to know what the community think about this first preview?
DM-Aryth is the my new map I’m working on 😀
A small DM for 2 – 6 players. I’m mostly done with the layout. Now I’m in the details to make the structure less plain. In the map page here, you’ll see what kind of structure I’m crafting 🙂 There are 11 additional pics.
FYI, there is only a skylight and a directional light. I didn’t bother working on materials yet so that is why the pics are in lighting mode only 😮
So after all those months working on Aly, I finally reach the point where I’m satisfied of the result. Therefore, the actual game build is giving me lot’s of errors when making a full build about bad stock meshes UVs. Some stock assets need LOD adjustments too. I decided to wait for the next game update before releasing the map.
I’ve also made small changes to Delta and Infiltrate. Noting visual but more about optimizations.
So, I started another DM map last week, wich is call DM-Aryth. It will be very different from my previous maps. This time, I’ll create a very abstract, clean and epured environment. I’m inspired by those UE4 projects below.
SingMeToSleep by acatalept
Hologram generator by Sebastian Maurer
DM-Aly post # 3, video preview as been watched more than 230 times, but sadly, only 3 peoples had leave a comment… so… a big THX to you 3 m8’s 😀
Since, I’m polishing the map the more I can and the most important part at this stage is the optimization step. I’m doing my best (THX to my UT3 experience!) to optimize the map and this is what as been done so far :
. All decals, particles are visible only in high mode.
. All hidden surfaces (BSP and SM) are using the stock ‘RemoveSurfaceMaterial’ to reduce memory usage.
. Landscape hidden areas have been set invisible.
. Manually determine culling values on many, many SM so they won’t be rendered if they aren’t visible to the camera.
. Finally, the longest part… many SM as been merged together. Doing this make the map file larger (the map file size as reach 506MB) BUT provide much more FPS reducing draw calls which is a must for low-mid end GPUs. I also made 2 to 4 additional LODs for each SM (imported and merged) depending on the SM.
Below, pics to show you few meshes with their LODs values just to show how drastic the draw calls as been reduced! Remember that everything is a WIP 😉
Since last DM-Aly’s post, I’ve started to work with the Sequencer tool so I could make a video to show the map. I was completely noob at it! Anyway, after few days of trials and errors, I’ve manage to make a descent video 😀 Sadly, the audio isn’t captured in 4.15, only the video is 😦
The actual video contain more than 30 cameras, switching one after another with fade in/out between still and mobile shots. Honestly, I’m deceive of the lag you’ll see here and there. I think it’s related to my GTX 965M on my gaming laptop… don’t know 😦 Anyway, you’ll get the picture.
Enjoy preview 1 😀 Don’t forget that constructive comments are always well appreciated 😉
So, after few months of hard work, today, I finish to mesh the play area 😀
I’m happy with the current status. The map is fully playable and while it already look nice, it will receive more love 🙂 For reference, the UT3 version is available right here.
For those who still play UT3, few weeks ago, Moloch map pack 6 as been release 🙂 All maps as been made by Michail ‘Moloch’ Levchinko, some by Elen Vaughan and him and some from Epic maps. As always, you can expect fabulous looking maps 😀
– Unreal Tournament 3 Patch 2.1 with Titan pack.
– Bombing Run mod version 3.1 by Mark Caldwell which is included in this pack.
This pack contains :
CTF-Black Bird Of Pnakt Yuggoth Ocean
CTF-Currum De Nodenti (By Elen Vaughan and me)
CTF-Death Regions (based on Epic map)
DM-Black Bird Of Pnakt
DM-Currum De Nodenti (By Elen Vaughan and me)
DM-Death_Regions (based on Epics map)
DM-Deck_Hyperborea (based on Epics map)
DM-Hyperblast Moloch Edition (No convert )
DM-The Dweller Of The Gulf (Based on the story of Clark Ashton Smith)
VCTF-Eradicator VS Predator
Grab the pack here 😀 Head over Epic to leave your comments 🙂
And many more…