They’re classified from the newest to the oldest. Clicking on the level name will lead you to the level page.
You might wonder where I get inspiration? Inspiration come from my imagination, I have a lot 😀 It consist of putting together the scene I have in mind and adapt it for the game so gameplay fit’s well.
Static meshes (SM) for me are like Lego blocks, even the greatest SM pack can look bad, uninteresting, repetitive in a scene if all those SM aren’t well combined at the right scaling. Mapping is a form of art, putting all those SM together require artistic skills and some have those skills more than others, naturally. I like detailed levels for casual gaming and of course, gameplay is really respected and well tweaked. After come the other aspects of the scene like materials fine tuning, blocking volume, lighting adjustments, post-process tweaking, ambient audio, music, VFX, etc. which are as much important of putting the SM together to obtain a really good immersive experience.
The biggest challenge I have is to find the right SM pack that match the most what I have in mind. UT4 editor is so obsolete that most time I import SM in it, it’s a pain to make them work AND look good in this old editor. Time to time, I have to ask other level designer / modeler to fix some SM because the original isn’t working in the editor 😦
For me, level design is a hobby. I make levels in my free time and I make them simply for the love of making them. I share them with everyone so others can play the game in various environments, which as always been a charming aspect about all UT games.
Thanks for all the support + likes, it really motivate me to keep creating 😀 Hope to share with you more!
For my UT3 maps click here. Enjoy this video presentation of my UT3 maps 🙂