Story / Histoire
A team of explorers was left on this strange newly discovered planet to collect soil and water samples. Unfortunately, their first results were not interesting enough to continue the development of their studies, they abandoned this site to explore another more promising sector.
Une équipe d’explorateur fut laissée sur cette étrange planète nouvellement découverte afin de prélever des échantillons de terre et d’eau. Malheureusement, leurs premiers résultats ne furent pas assez intéressants pour poursuivre le développement de leurs études, ils ont délaissé ce site afin d’explorer un autre secteur plus prometteur.
Put the files into :
Local Drive:\Users\YourUsername\Documents\UnrealTournament\Saved\Paks\DownloadedPaks or
If this directory is not currently on your system, you can safely create it.
I like to challenge myself, so each time I start a new level, each level must use a different theme, lighting scheme, colors, music, sounds effects, etc. When I reuse some stuff, I change the materials properties so it doesn’t look or sound exactly the same.
It’s a small DM, up to 8 players. For this level, I use a combination of 4 different assets packs since they’re all awesome BUT very limited in term of use. Firstly, the Polar sci-fi facility pack for the interior (ceiling, floor, pipes and wall). Secondly, the ICVFX Production test pack for the exterior (sci-fi debris, cliff and rocks). Thirdly, the Elite Landscapes pack for the Skybox and finally, this awesome 350 sci-fi alpha decal pack to add interesting and unique sci-fi decals all over the place 😀
Therefore, there is a size issue… the packs use mostly 8K, 4K textures rez. For UT, I had to lower the quality A LOT of all textures to at least 2K to reduce the cooked file. Even then, the file was way to big (± 2 GB) 😦 So I had to cut more on quality again… reducing a massive bunch of textures to 1K rez. Even with all this compression, the file remain to big for my taste so I didn’t thought to share it at first. Still, I decided to releasing it anyway for the enjoyment of my offline playing friends 😉 I’m already loosing a noticeable visual quality overall, so I won’t cut more. I always do that size reduction process for all my levels and I honestly hate cutting down so much on visuals just to be able to share my level by uploading it on UTCC or any similar host with size limit. So be advise, while it still weight ~700 MB now, this version offer the best mix of max compression without scarifying visual quality to much. If it was just for me, I would definitely stay with 8K or 4K rez, the level look even better!
As for gameplay, I made a custom Teleporter for this level by kitbashing, my first 🙂 It is located at the junction of the GL and RL and will teleport you to the Sniper platform. It bring some cool twist to gameplay. Note, everywhere there are double arrows on a vertical plate, you can slope dodge. You can also collect the UDamage by wall dodging on the rock. Standing just above GL entrance / exit, there is a plate on the rock, jump at it and dodge. You can also wall dodge at the Shock lift exit instead of moving around it when you’re coming from the Bio ramp and heading to the double medium health.
Note, for all my maps I use Temporal AA since it offer the best visuals. I optimize the level the more I could and FPS are really high, so there is no reason to not active it 😉