DM-Amissa

Name: Amissa
Game type: DM / TDM
Version: 1.0
Players: 2 – 6
Requirements: UT3 + patch 2.1 + Titan Pack
Released: 15 / 12 / 11
Downloads:

Part of ‘UOF DM Map Pack’: UOF forum, Epic forum
Standalone version: GoogleDrive, MediaFire

Story / Histoire

You have been put on this peaceful, lost island in the middle of nowhere called ‘Amissa’ to win the tournament. This classic place has been renovated and redesigned to once again bring in the fate of bloodshed. Do not be fooled by the island simplicity or else, you will get yourself blow into pieces… and you will loose!

Vous avez été mis sur cette paisible île perdue au milieu de nulle part appelée ‘Amissa’ pour remporter le tournoi. Cet endroit classique a été rénové et repensé une fois de plus pour promouvoir des effusions de sang. Ne vous laissez pas berner par la simplicité de cette île, ou bien, vous allez vous faire exploser en petits morceaux… puis allez perdre !

Installation

The map files from the pack are (note; the standalone version doesn’t have the ‘UOF3′ prefix):

DM-UOF3-Amissa.ini
DM-UOF3-Amissa.txt
DM-UOF3-Amissa.ut3
DM-UOF3-Amissa_LOC_int.upk

Details

I wanted to make another small & simple map but I didn’t wanted to spend some time elaborating the layout so I started to build the map based on 1 of my top UT2004 map called DM-1on1-Albatros made by Ryan Brucks. This map is NOT a remake. I only look at the original layout as a starting point. I’ve recreated everything from scratch and add some Stevie’s twist 🙂

Features

– For gameplay additions, when standing on the wood plank (near the vest armor, tight armor, KEG, UDamage and you will ear the wood cracking
– You will also ear a falling rock sound near the tight armor when getting close to the rock edge
– Custom materials, 95% of them are custom, made by me using mostly Nobiax textures
– Custom music. It’s an edited track from my UT2004 music collection called ‘Blowout’ by The Crystal Method
– Custom plants meshes which I add a slow wind effect. Again, coming from Nobiax static meshes
– All torches use a dynamic light
– The map as been optimized for TDM
– Note that the KEG can be reach with the Impact Hammer, Liandri Hacker mutator or any multijump mutator

3 comments

  1. Amissa and Amissa Night Edition. These maps obviously remind me of Albatross from UT2004 and I do like the result and look of the UT3 version. I honestly have to say, when I played this map for the first time, I didn’t get the deal of the lighting and ambience, but later I realized, that I like, because it fits to the map and looks good, especially the Night Edition. I’m a big fan of night maps, because there you can see, who knows how to do mapping and in this case, I love this one. Besides that, I also like this map, because I played it very much in UT2004. Still remember many 1v1s with my soul mates on this map and now I can do this in UT3!

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  2. I like the custom textures/meshes, ambient sounds, custom music track and lighting as well as the architecture and play of colors on the rocks. The gameplay is fun and has a classic feel to it. It’s really hard to tell this is based on Albatross unless you play both maps back-to-back. The bots are fairly good in here also.

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  3. I have to admit, I liked the daylight version more. Not because it’s better for me. Rather because it’s too many darker maps in UT3 for my tastes and so this one feels refreshing. I know it’s a me problem. Still, sorry. But that aside.
    I really enjoyed the layout.
    First, I like its feel. It doesn’t leave an “arena” impression. You know, the “it definitely was built for the bloody matches to take place” one. I really felt like it’s an ordinary ruins that just so happen to be a great place to have a frantic duel.
    Second. The alternate paths and ways to get everywhere are logical and… hmmm… obvious? The shafts are where they have to be (hey, dropping down to Enforcer is a great way to get TWO weapons at once without being risk-less!). And places to use double jumps and wall-dodges – aren’t of the ninja-tier acrobatics skill while still require a good timings and understanding.
    But, third, I had a strange problem. I felt like collisions on the cliff between Thighs Armor and Body Armor are off a bit. As if something doesn’t let me jump too high near the Thighs or pushes me out closer to the Body. But it only happened twice and I couldn’t reproduce it since to give you a systematized report, sorry. Maybe it was a me problem again. Like mistiming. Will look into it tomorrow.
    Anyway, I enjoyed both versions and find them good for a nice 1on1.

    To sum it up: you rule! These maps are great! Thank you!

    Best wishes and all the luck to you.

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