Players: 4 – 8
Version: 1.1.1
Released: 24-03-2022
Download: UTCC
Readme: Google Drive
Checksum: 0950fe152d482deba5ef7243beff1b48

Story / Histoire

In honor of Kris Valas, a renowned Necris fighter who won the tournament 30 times in a row on this base, establishing a record, Phayder Corporation named this base on his behalf to celebrate his undoubted success. Which, by the way, has never been equaled. It’s up to you to beat Valas record.

En l’honneur de Kris Valas, un combattant Necris de renom qui a remporté le tournois 30 fois d’affilé sur cette base, établissant un record, Phayder Corporation l’a nommée en son nom afin de souligner son incontestable succès. Qui d’ailleurs, n’a jamais été égalé. Tout dépend de toi de battre le record de Valas.

Videos so you’ll get the feel of it :


Put the files into :

Local Drive:\Users\YourUsername\Documents\UnrealTournament\Saved\Paks\DownloadedPaks or
Local Drive:\UT4\UnrealTournament\UnrealTournament\Content\Paks

If this directory is not currently on your system, you can safely create it.


I’m using completely new assets from the Bunker pack (interior) and also a very small amount of the Tropical jungle pack (exterior). Each time I start a new map, I like to build something different. Not only using a different theme from my previous maps but also try a different gameplay approach while keeping in mind UT playability and not just create a pretty level.

For Valas, I got myself inspire by DM-Stalwart XL, a classic UT99 map. DM-Stalwart XL layout is on 1 level height only with few small variation of height between areas. In Valas, the layout is roughly the same height but in some areas, you have 2 level high. The theme is industrial and dirty and is relatively ‘closer’ to reality in term of visuals.

This time, to add details into the scene, I’ll mostly use decals instead of trying to make awesome meshwork, because yes, meshing is a form of art, which is by far more complicated than using decals. For me, with the decals, the visuals reach my minimum visual standard 🙂

Note, for all my levels I use Temporal AA since it offers the best visuals. Also, before you play it, know that I made all I could to optimise the map for max FPS. My FPS varies between 100 / 144 playing in 1440 on Epic settings. I hope it run well for you!


  1. Thanks for the map. I have played it some rounds and I think the final outdoor zones are good making a bunker/military atmosphere. Also the surfaces looks very detailed for me. Good clean work!

    Liked by 1 person

  2. Congrats Steve on bringing this one to final!

    Lots of great work to be admired – thank you!

    Really love the layout and the latest outside scenery is superb.

    Looking forward to enjoying many matches on all this hard work

    You deserve a good rest and after this one. Shalom Steve.

    Liked by 1 person

  3. A rest or maybe drop down a gear or two… just kidding mon. If anything you’ve given us a lot of trigger-happy maps to enjoy on this stalled game! Very much like being handed a pole while standing in quicksand.

    Chapeau! mon ami and we look forward to your next GPU killah works!

    Liked by 1 person

  4. I like your work with color and light, the picture looks rich and voluminous. I hope Google translate will correctly translate what I write!

    Liked by 1 person

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