Players: 2 – 4
Version: 1.3.1
Released: 24-03-2022
Download: UTCC
Readme: Google Drive
Checksum: f68f8ab8f4f83a20df3dd6440f793a7a

Story / Histoire

Designed for 2 to 4 players, Infiltrate is a place where your skills will be put to the test. Agility and rapidity will make you a winner… or else, a loser.

Conçue pour 2 à 4 joueurs, Infiltrate est un endroit ou vos habiletés seront mis à l’épreuve. L’agilité et la rapidité feront de vous un vainqueur, sinon, un perdant.


Put the files into :

Local Drive:\Users\YourUsername\Documents\UnrealTournament\Saved\Paks\DownloadedPaks or
Local Drive:\UT4\UnrealTournament\UnrealTournament\Content\Paks

If this directory is not currently on your system, you can safely create it.


I’ve create this map base on my own UT3 level. Remember, CTF-Mako? Layout, pickup placement, is practically the same. The biggest changes are that the lower level isn’t submerge in water and there is 2 entrances on the upper level to the flag base. The theme is completely different too, I created a industrial theme. Most assets are from Epic Infiltrator demo. I had to redo all materials, materials functions in UT4 which is well, not easy and damn long to accomplish! I’m also restrained myself not to use to much assets from Infiltrator simply because the map size would be an issue since you must import meshes and textures into the map.

Note, for all my levels I use Temporal AA since it offers the best visuals.


  1. yeah i agree looks great you did a good job redoing the infiltrator assets I didn’t realize that until you mentioned it, i’m pretty familiar with those assets and it was only once I looked closely that I could pick out the infil meshes.

    Liked by 1 person

  2. Great lighting and assets.

    This is pretty crazy with even 4 people. I think it’s because of the switched spawns. But hey, definitely gets the heart pumping.

    Liked by 1 person

  3. At last I had a chance to try it and I like it very much :

    -Very good flow, no obstructions, fluid game play

    -Impressive lighting and texture work

    -Bots have no navigation issues.

    Thank you, This needs to be included in the official release alongside Delta.

    Very high quality work. 🙂

    Liked by 1 person

  4. waoo cousin, cant wait to try to other one, from the picts it have a gael arena taste, driving me to suddent duel ideas, nice UTish and pro look….good job again m8 🙂

    Liked by 1 person

  5. OK, I forgot to post feedback 😀

    1) This is an irregular style of CTF. This inverted-CTF is fun for a while and for change but probably will never be played seriously.

    2) On the other hand design and clarity is great. I had a lot of fun playing 2v2 with bots. I can’t imagine playing this more than once or twice in a month though. I would love if you actually put more effort into regular CTF maps or/and changed this into some regular CTF layout (I like the style as mentioned) and expanded it.


    Liked by 1 person

  6. Hey Steve, I’m liking the map, been giving it many rounds. The small map reminds me of a cross between CTF-Joust (UT2004) game play with CTF-Stratus (custom UT3) appearances. Good balancing shield belt in the lower cramped corridor, pushing people sideways to health revitalization, makes for fun matches for a non competitive matches.

    Thanks for all your effort building this 😀

    Liked by 1 person

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