Players / 4 – 10
Released / 14-07-2024
Version / 1.2
Download / On demand only, read further below how to get the file
Checksum / 46d1e3ae0b718c383608f4f91be167c8
Story / Histoire
Journey to Oblevia, part 2. Jerl Liandri acquired this supply point for B30-type spacecraft as a possible tax relief for his other fledgling company, Liandri Mining. Now Liandri Corp. converted it into a combat arena. Although not very complex, it still manages to cause more victims than the neighboring relay stations in the sector in which it is located.
Voyage vers Oblévia, deuxième partie. Jerl Liandri a acquis ce point de ravitaillement pour les vaisseaux spatiaux de type B30 comme une éventuelle décharge fiscale pour son autre entreprise naissante, Liandri Mining. Maintenant, Liandri Corp. l’a converti en une arène de combat. Bien que peu complexe, il parvient tout de même à faire plus de victimes que les stations de relais avoisinantes du secteur dans laquelle il se trouve.
A little gameplay video
Installation
Put the files into
Local Drive:\Users\YourUsername\Documents\UnrealTournament\Saved\Paks\DownloadedPaks or
Local Drive:\UT4\UnrealTournament\UnrealTournament\Content\Paks
If this directory is not currently on your system, you can safely create it.
Details
The second part of my Journey to Oblevia project is DM-Stalwart XL. This ‘Terra’ version is a variant of the initial space version. It take place on a planet, hence ‘Terra’, located in the middle of a rocky land.
The play area is exactly the same. The outside area is all new. Lighting as been reworked to fit the theme. This new version bring more color contrast and deeper black. I also enhance things like blocking volumes, reflections and ambient sounds. I also added decals, fog, few meshes, etc.
The level feature the awesome music track “Go down 16 (UT4 redux)” by Necto Ulin coming from his Unreal Tournament 99 remixes album.
Note, for all my levels I use Temporal AA since it offers the best visuals.
How to get the file?
If you want to play this level, let me know by going to my About page, then you can email me. I will get back to you as soon as possible and provide you with a download link where all my levels and readme are. You can also go to my FB page and ask me privately 🙂
THANK YOU FOR KEEPING UT ALIVE!
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I miss our old design days Steve, looks good and I’m glad you are still enjoying editing and level design old friend.
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Ohh yes.. justice on this release mon ami. Digging the space/ambience you crammed into this.
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I really like the detail and game-play on this map and having the redeemer sitting behind the big door that opens and closes slowly is a fun idea.
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Great map, very well designed and again I recognize some very familiar assets from my upcoming (someday) level….
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Yeah I think like this one more. Anything for more contrast is great for gameplay.
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Lol I was wondering why this one felt very FAMILIAR, until I realized. Looks sweet, but will stick to the port as the FPS loss seems high, might as well enjoy your other creations instead.
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feels more open with the view outside, great work with lighting. that view from the glass reminds me of a tv series that i use to watch when i was a kid called space 1999.. love it..
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