Author: Stevelois

Unreal and Unreal Tournament are my all time top PC games. My blog is dedicated to all HQ stuff related to the Unreal / UT world.

Update your bookmark!

Hey all 🙂

I’m please to announce that starting right now, Stevie’s corner web address has now change to https://stevelois.com 😀 So the WordPress in your links is now history and you must remove it! For me, I’ll have lot’s of links to edit and it will take some time…

I also change the visual style a tad.

My UT4 custom music collection have been upload to my blog so you can now listen the tracks directly withing the page 😀

Welcome to Stevelois.com everyone!!

DM-Aly remake post # 4, optimizations

DM-Aly post # 3, video preview as been watched more than 230 times, but sadly, only 3 peoples had leave a comment… so… a big THX to you 3 m8’s 😀

Since, I’m polishing the map the more I can and the most important part at this stage is the optimization step. I’m doing my best (THX to my UT3 experience!) to optimize the map and this is what as been done so far :

. All decals, particles are visible only in high mode.
. All hidden surfaces (BSP and SM) are using the stock ‘RemoveSurfaceMaterial’ to reduce memory usage.
. Landscape hidden areas have been set invisible.
. Manually determine culling values on many, many SM so they won’t be rendered if they aren’t visible to the camera.
. Finally, the longest part… many SM as been merged together. Doing this make the map file larger (the map file size as reach 506MB) BUT provide much more FPS reducing draw calls which is a must for low-mid end GPUs. I also made 2 to 4 additional LODs for each SM (imported and merged) depending on the SM.

Below, pics to show you few meshes with their LODs values just to show how drastic the draw calls as been reduced! Remember that everything is a WIP 😉

Allahyar and the Legend of Markhor, first animation produced entirely in Unreal Engine!

Yep, you read right 😀 Allahyar and the Legend of Markhor is the fist full movie produced entirely with a game engine, Unreal Engine 4 🙂 There is a full interview by Dana Cowley which is very interesting. Good watching / read.

IDKWIAD 3 by Nobiax

Nobiax release the third IDKWIAD pack. This weird title means ‘I don’t know what I am doing’, basically his state of mind when he work 😛 Go here to download from Cubebrush, write 0 to get it freely and go on DeviantArt to leave your comments 😀

Soul City, Soul Cave assets released for free by Epic

Looking for HQ free assets, Epic quality ?

Well, good news 😀 Epic announced the free release of high-quality assets from its Soul demo, making mobile game development with UE4 more accessible to developers. Soul: City is a package of high-quality props, materials and textures. Soul: Cave is a collection of high-quality rock and water props, materials and textures. Both are optimized for mobile platforms. These two free environment asset packs contain content built for the 2014 Soul demo from Epic Games to demonstrate high-end engine capabilities on mobile devices 🙂

Description

Soul: City is a package of high-quality props, materials and textures optimized for mobile platforms.

Technical Details

Texture Sizes: 256 / 512 / 1024 / 2048
Collision: Yes
LODs: No
Number of Meshes: 419
Number of Materials and Material Instances: 234
Number of Textures: 198
Supported Target Build Platforms: Desktop, Mobile

Description

Soul: Cave is a collection of high-quality rock and water props, materials and textures optimized for mobile platforms.

Technical Details

Texture Sizes: 256 / 512 / 1024 / 2048
Collision: Yes
LODs: No
Number of Meshes: 173
Number of Materials and Material Instances: 167
Number of Textures: 171
Supported Target Build Platforms: Desktop, Mobile

UE4 POM with Vertex-Blending by CG Spartans

A free set of free Parallax Occlusion master materials for Unreal Engine 4 by CG Spartans that can be used to add depth to the surfaces in your scene. They can be used to seamlessly blend between multiple texture layers, or to add puddles to your materials with vertex-blending 🙂 Get the free materials at Gumroad 😀