Another over-the-top environment made by Trym Roedder 😀
I also upload the track to my custom music collection so my readers can enjoy a true lossless listening and you can also download all the tracks. All tracks are encoded in Flac from the original WAV provided by all the authors 😉
This HQ PBR textile materials pack made by Tomas Buran contains 8 realistic photoscanned tillable textile materials at 4K resolution in high quality. There is also a Substance Painter materials (.sbsar files) very easy to use. All of them were enhanced with Substance Designer 🙂
Download on Gumroad & use discount code : freeholidays
Merry Christmas to all 😀 ! ! !
Have a good time and have fun. Take advantage of this day to make it memorable. Also, be careful not to eat & drink to much… 😉
Joyeux Noel à tous et à toutes 😀 ! ! !
Passez du bon temps puis ayez du plaisir! Profitez de cette journée afin qu’elle soit mémorable. Aussi, faites attention de ne pas trop bouffer puis trop boire non plus 😉
A major release with a major change list as long as my arm! 😀 From Epic :
“With the release of Unreal Engine 4.24, we continue our journey to help you build the most realistic worlds with tools that make you more productive than ever. Teams of any size should be able to create believable worlds and experiences that draw users in and keep them engaged. We have added numerous tools and improved workflows across the board to help you bring your vision to life.
The new nondestructive, layer-based Landscape workflows enable you to build more interesting and engaging outdoor environments where the terrain automatically adapts to other elements in the world. The Sky Atmosphere component generates a physically-accurate sky that can be updated dynamically depending on the time of day, and it can be viewed from the ground or from the air to create realistic-looking planetscapes. The new experimental strand-based hair and fur system brings characters to life with realistic, flowing hair. With Screen-Space Global Illumination, you can achieve natural light-filled spaces using fewer resources.
Datasmith is now available to all Unreal Engine users, bringing high-fidelity, whole-scene conversion to the masses! The new Visual Dataprep makes automating data preparation workflows more accessible so smaller, design-focused teams can benefit from them. The Live Universal Scene Description (USD) Stage Actor creates a direct link to the USD file on disk for faster iteration and better collaboration. Project creation workflow now includes a wizard-style workflow centered around the industry or type of project you are creating so you only see relevant settings and tools.”
For all the details, head over the official post here.
DM-Coda is shaping out nicely. I’m at ±50% done I think? Next area’s to craft are the Minigun, Shock and RL areas. I don’t like the original RL layout so I don’t know yet what I’ll do. I’m also keeping the Invisibility pickup for now and made a big room for it (showed in the second pic).
When the map play area will be completed, then, I’ll start working on the exterior “scenery” aspect. For now, it’s totally empty. You can see there are many new meshes in those pics! Enjoy the dev 🙂
For anyone who would like to convert old Unreal / UT’s maps to UT4, this is the tool to use 😀 The tool isn’t perfect BUT is extremely helpful. To learn more, head over xtremexp Epic thread.