Release 1 as been available since 2 months now, it’s time to make it final! I’m very happy to announce the final release of DM-Aryth 😀 Have fun 🙂
Finally, after been available in pre-final since 2 months, I’m very happy to announce the final release of DM-Aly 😀 Have fun 🙂
In a breakthrough demonstration at the SIGGRAPH conference, NVidia CEO Jensen Huang revealed The Speed of Light, a real-time cinematic experience utilizing NVidia Turing architecture, RTX technology and new Unreal Engine rendering advancements, featuring the Porsche 911 Speedster concept. The forward-looking technology unveiled onstage is the culmination of a joint development effort to unlock offline-quality ray-traced rendering in a game engine.
“The Porsche 911 Speedster concept is the first car to be visualized with interactive real-time ray tracing,” said Francois Antoine, director of HMI at Epic Games, and creative director and VFX supervisor on the project. “In concert with NVIDIA we’re accelerating the adoption of real-time ray tracing across many industries.”
All info here.
Another ‘WOW’ project by Joel Zakrisson 😀
Another awesome UE4 environment made by Denis Rutkovsky 😀 His ArtStation page is full of awesome visual goodies!
Another awesome UE4 project by Denis Rutkovsky 😀 This type of environment will surely serve as a reference for my next UT4 map!