Here it is, my latest work, DM-The Sands Of Selene 😀
I honestly didn’t think of sharing it. Know that it take a moment to load. Anyway, enjoy it and let me know about it in the level page 😉 Files are on Google Drive.
Here it is, my latest work, DM-The Sands Of Selene 😀
I honestly didn’t think of sharing it. Know that it take a moment to load. Anyway, enjoy it and let me know about it in the level page 😉 Files are on Google Drive.
New scene from my next level to be release next friday, july 17th, DM-The Sands Of Selene.
I honestly didn’t think of sharing it… because while it look and sound awesome, gameplay, while fun, isn’t the best for UT4 gameplay. But I say to myself, whatever, some will enjoy it anyway 😀 Enjoy!
Since the release of the LP levels, I’ve been working on this new one, DM-The Sands of Selene. All the info have been added to the new level page 😀
UE 5.8 Preview is here and I must say it’s damn impressive! Love the new Mesh Terrain feature! Unreal Sensei resume it all very well 😀
All LP levels are available on MEGA!
DM-LPA (Low Poly, Project A), black color.
Layout : Inspired by UT99 DM-Stalwart. For duel to 4 players.
DM-LPB (Low Poly, Project B), white color.
Layout : Base on UT99 DM-1on1-August Moon. For duel to 4 players.
DM-LPC (Low Poly, Project C), grey color.
Layout : Inspired by CTF-Facing World. Lots of vertical action! For 4 to 6 players.
Your feedback would be appreciate 😀
My third level using the Low Poly (LP) sci-fi pack! Grey is the primary color. I was inspired by CTF-Facing World, a tower at each extremity, powerups (Bezerk, Double Damage, Redeemer) in the middle with 2 different structures that contain Flak, Rocket Launcher and a pair of boots.
All LP levels are grouped on this page. Enjoy 😀
DM-Anukh is now final and on my Google Drive. Those are the major changes :
– Added ambient sounds.
– Added decals.
– Added line up zones for DM + TDM.
– Added preview screen.
– Added story.
– Additional meshing.
– Finish lighting.
– Refine and/or added blocking volumes.
– Replaced the 2 temporay ramps by a custom made ladder.
– Replaced the default jump pads by a custom one.
– Replaced the default lifts by a custom one.
– Replaced the lowest floor (ground level) by a nice landscape.
– Replaced the skybox by a custom one.
– Tweak player starts and few pickups so bots prioritize some areas more than others.
– Etc…
Next level I’m working on is called DM-Anukh. For those interested, it is available on MEGA as DM-LPC (temporary name). This is the BSP only, a shell map if you prefer the term. Yes, it look atrocious but in Alpha stage, only gameplay matters.
Share your feedback in this post and all suggestions are welcomed 🙂