Author: Stevelois

Unreal and Unreal Tournament are my all time top PC games. My website is dedicated to all HQ stuff related to the Unreal / UT world.

The barber shop by Konstantinos Annino

The barber shop is Konstantinos Annino latest cinematic 😀 Amazing!!!

Utopia on the ocean by Leo Torres

A new astonishing cinematic by Leo Torres 😀

DM-Kyron GrP. now available!

I’m very happy to announce the availability of DM-Kyron GrP. 😀

For those who will ask for the level, I’ll be happy to share with them the download link by email. All info at the level page. Don’t hesitate to share the file with your friends 🙂

However, please know that now I don’t try to drastically reduce the file size like before. It was possible to reduce de file by cutting on the quality of the textures. In the past, I did my best to limit the file size to a maximum of 500 MB since UTCC is limited to this size. As my levels are only played by very few players, I have no reason to cut on the visual quality. I still make a few cuts here and there, but never as much as before. So don’t be surprised by the file size. In case of this level, file weight 1.12 GB.

A short 8 mins DM recording :

A quick 5 mins TDM Rocket Arena match :

DM-Kyron GrP. (WIP # 2)

DM-Kyron GrP. dev is goign good 🙂

In this video, all BSP as been removed and all areas as been meshed. Brief, the basic geometry, the basic lighting are done and most blocking volumes too. I worked a lot on the lighting, replacing the UT2004 one but it’s not finished yet. Now, I’ll have fun with painting, adding decals, ambient sounds, visual effects, all fun stuff! 😀

So, how’s mapping Stevie?

Hey 😀

Simply put, I’m still making levels, for my own pleasure ofc since I love the game 🙂 My WIP level is called DM-Kyron GrP. It’s a old school style level base on DM-1on1-Roboto made by h0ok which belong in my long list of fav UT2004 levels. GrP. means Group.

The BSP from the original as been imported in the UT editor and I replaced all BSP brushes in the play area by static meshes. The basic geometry for the gameplay area is now done. Next step to do is the exterior of the play area and after adding details, work on lighting since it is the original one, add ambient sounds, VFX, etc. This little video shows my progress which is around 1 month of work.

UE 5.2 tech demo by Epic

Completely insane!!! 😀

The Atlantis Experiment by Sander Tuvikene

This fantastic animation is made by Sander Tuvikene 😀 This is his entry breakdown for the Endless Engines Challenge.

Virtual rain garden (moss terrarium) by Leo Torres

A cinematic by Leo Torres of a relaxing indoor rain garden (moss terrarium), rendered in real-time using UE5. Simple scene, still, lovely 😀