Author: Stevelois

Unreal and Unreal Tournament are my all time top PC games. My blog is dedicated to all HQ stuff related to the Unreal / UT world.

Epic Games and Quixel join forces to empower creators

This is quite a biiiiiiiiiiiiig news for anyone who would like to use AAA assets but don’t have the money to afford them 😀

Like in my case, I map for fun and always like to use new assets in a new map. Therefore, since the UT4 editor is really old, it’s quite a pain & a long process to recreate everything from scratch in the editor since I simply can’t export / import them easily from UE4 Editor to UT4 Editor, specially the materials. And HQ materials are very complicated to recreate when starting from scratch 😦 Here is the original announce :

“Today we are thrilled to announce that Quixel, creator of the world’s largest photogrammetry asset library and bundled toolset, has joined the Epic Games family!

Founded in 2011 by Teddy Bergsman and Waqar Azim, Quixel is headquartered in Sweden, and over 100 employees across six countries worldwide are joining the Epic Games team. Quixel’s products include Megascans, an extensive library of 2D and 3D photogrammetry assets, supported by companion applications Bridge and Mixer

Around the world, leading game developers, filmmakers, and visualization specialists use Quixel Megascans assets to craft blockbuster games (Metro Exodus, Destiny 2, Battlefield V), animated entertainment (The Jungle Book, Black Panther, The Lion King, Pacific Rim: Uprising), and lifelike scenes through high-quality content and access to a vast array of tools. 

“Building photorealistic 3D content is an expensive endeavor in game development and film production. By coming together with Quixel to make Megascans free for all use in Unreal Engine, this level of artistry is now available to everyone from triple-A studios to indies,” said Epic Games Founder and CEO Tim Sweeney.

“Our mission at Quixel has always been to make the world more accessible for everyone through ultra-high resolution scanning. As part of Epic Games, we’re now able to accelerate this vision as we grow the Megascans library, speed up the development of Bridge and Mixer, and improve integrations with all major 3D software and renderers,” said Quixel Co-founder Teddy Bergsman.

As part of making the Quixel Megascans library of more than 10,000 assets free for all use with Unreal Engine, ten high-resolution packs have been shared today for free on the Unreal Engine Marketplace, as well as assets from the popular Iceland collection used in the “Rebirth” cinematic short. Additional asset packs will be made available for free on the Marketplace at a future date within the Unreal Engine 4.24 release timeframe.”

DM-Chroma, final release!

R1 of DM-Chroma as been in the wild for few weeks and now and it’s time to make it final 😀

This is what as been done for the final version :

  • Fix the lift weird shadows in sector 4, Belt room. I’ve notice a odd rendering issue on this lift.
  • Add ambient sounds all around the map with custom sound cues.
  • Add some blocking volumes at many door steps so the steps are smoother.
  • Perform a full lighting build, production level quality. I also fixed some minors lighting artefacts here and there.
  • Removed the ‘checkerboard’ material and replace it with the ‘remove surface’ material to reduce memory usage.
  • Modified all master materials so when playing on low and medium quality, the map look and perform better than in R1. Still, the changes doesn’t affect playing in high quality. The pics below shows the difference playing in low, med and HQ :

Sector 2

Sector 5

I’m happy to share the final with the community 😀 Have fun 🙂

Next map, DM-Coda

So, now that DM-Chroma is almost done, it’s time to build something awesome again 😀 Chroma release date is November first!

To start somewhere, I’ve look at some old UT99 stock maps and I found one that I truly enjoyed playing 20 years ago… remember DM-Codex? So, I’m reusing the Modular SciFi Season 1 Starter Bundle. I also add many assets I didn’t use the last time 😀 DM-Codex is already available from the community by Metalfist here but it’s a direct UT99 port and I want to play a map that look and feel like a 2019 map should be.

To be clear, it’s not a remake. DM-Codex was a really nice map at the time, therefore, time as pass and many things can be improve by much. I intend to add more variety to gameplay and up-to-date visuals of course. There are things I don’t like about the UT99 version which are :

1. The low ceiling in many areas.
2. Few corridors are to tight and don’t worth the risk of using them.
3. Few dead zone.
4. I always found the rocket Launcher area somehow disconnected and pretty useless.
5. I like the invisibility pickup but I might replace it, not sure yet. In all case, I won’t add a door to collect the powerup.

In all, I intent to add headroom in each area, the newer weapons and remove all dead zones. Meanwhile, enjoy the very early pics (Flak area + new Grenade Launcher area), note that I’m using only 1 dull pointlight per area just to see something and once I finish meshing, I add the blocking volume :

DM-Chroma, R1 release!

The first release (R1) of DM-Chroma is here 😀

Also, the map size is very descent, ± 325 MB. I’m very comfortable with that taking into account the extra big amount of custom assets include into this level.

If you want to post something, please, post your comments here, in this post. I won’t share it on the UT4 forums. Since only 4 players as show interest for my work.

TY and have fun 🙂

DM-Chroma, post # 3

The first release (R1) of DM-Chroma is very close, in fact, I’ll release it this week-end 😀

Gameplay is awesome and the level look fantastic so I’m going to share a first release which is a almost complete, near final version just to gather some feedback before the final version. Only thing missing is a audio pass and maybe some bugs / issues that I’m not aware that the community will let me know…

Taking into account the huge amount of custom assets include into this level, the map size is pretty much descent which is around 330 MB. I’m not using stock assets at all (well, yes, the sky sphere static meshe and audio lol).

I don’t think I’ll share it on the UT4 forums. Simply put, because only 4 players as show some interest so check the map page often to download it 😉

Substance Designer stone material 2 by Ferdinand K

Ferdinand K as created and share for free his first Substance Designer stone material # 2 😀 Go at Gumroad to download the files 🙂