The first release (R1) of DM-Chroma is very close, in fact, I’ll release it this week-end 😀
Gameplay is awesome and the level look fantastic so I’m going to share a first release which is a almost complete, near final version just to gather some feedback before the final version. Only thing missing is a audio pass and maybe some bugs / issues that I’m not aware that the community will let me know…
Taking into account the huge amount of custom assets include into this level, the map size is pretty much descent which is around 330 MB. I’m not using stock assets at all (well, yes, the sky sphere static meshe and audio lol).
I don’t think I’ll share it on the UT4 forums. Simply put, because only 4 players as show some interest so check the map page often to download it 😉
Ferdinand K as created and share for free his first Substance Designer stone material # 2 😀 Go at Gumroad to download the files 🙂
Ferdinand K as created and share for free his first Substance Designer stone material 😀 Go at Gumroad to grab the files 🙂
This HQ free bakery products pack made by Tomas Buran contains 10 different types of bakery products, 3D models in various levels of detail and realistic 4K PBR textures created by using photogrammetry. Ideal for game assets or realistic looking renders.
Download on Gumroad 🙂 Again, use discount code : forfree 😀
This HQ free fruits and vegetables pack made by Tomas Buran contains 12 different fruits and vegetables, 3D models in various levels of detail and realistic 4K PBR textures created by using photogrammetry. Ideal for game assets or realistic looking renders.
Download on Gumroad 🙂 Just use discount code: forfree
Pavel Ksenofontov share his awesome UE4 magic ball material for free 😀 Download from GoogleDrive 🙂
Pursuing the making of DM-Chroma, I must say I found it extremely difficult to mesh this map. The map layout examples included in this fabulous Modular SciFi Season 1 Starter Bundle are very linear but in UT, it’s something that you must avoid.
Anyway, the layout is done, item placement also and meshing the last part is the most challenging part to date for me in this map which is the belt area. The belt area is sector 4. To give readers an idea of the mesh work, there some pics of sector 3 (top) and sector 2 (bottom), before and after meshing 🙂