CTF / Greed maps

CTF-Ahead, RC1 available!

I’m happy to release the Release Candidate 1 of CTF-Ahead. This is the second version and the last before the final. Don’t wait for the final release before providing feedback, NOW it is the time 😉

My biggest concern was the level file size because I didn’t had any idea how much it would be bigger when I’ll start to work on the lighting and other aspects. Simply, the more you add, the bigger it gets. To my surprise, file size as increased only by 12 MB after I added more meshes, added decals, finalised the lighting, made a custom JumPad, made a custom particle for the platform reactors, added sounds, assign proper materials to meshes etc, etc, etc. Brief, Beta 1 weight 284 MB and RC1 296 MB 😀

Also, I noticed in B1, even using the default jumpads, bots tend to fall very often. That was a major game breaker 😮 I’ve tweak the custom jumpads so now, they won’t fall and land on the platforms as they should, yééé 🙂 I optimise AI the more I could and also added defense point so it won’t be that easy to take the flag playing against bots 😛

What is fun about every level I do, is to work on something different. I never made this type of “city” before, even in the UT3 days. In 2008, a level with floating platform was the first type of level I wanted to do when I started to map for UT3 but didn’t know how to do it. Furthermore, it’s my first level where the materials are super clean, even DM-Aryth, DM-Chroma, DM-Coda, DM-Qu0, my “cleanest” levels, ar dirtier than this one.

Post your feedback here plz and have fun 🙂

CTF-Ahead, B1 available!

I’m happy to release the Beta 1 of CTF-Ahead 😀

This is the first version. The emphasis of Beta 1 is about getting feedback on gameplay.

Visually, the lighting look like garbage because I just throw some static lights to see something, I’ll work on lighting on the next version. Note that I’ll add some buildings later too so players will get the impression of playing really high in a future city 🙂

CTF-Ahead, new level

A new project, a CTF for a change. I present you CTF-Ahead.

I was inspired by CTF-Aquatica for the layout of the flag base and by CTF-Goliath for the scale and mood. Both UT2004 awesome levels 😀 While playing it, I have the same “feeling of grandeur” like in the old days playing CTF-Goliath and that, I really like it 🙂

This time around, for performance reasons, I use the minimum amount of meshes, making very simple meshing and choose to go with slick, clean visuals. No dirt, rust, scratches, stains, water leaks, water puddle, whatever stuff you can think of that can make the visuals very detailed and rich. Brief, simple and clean the more as possible.

To follow and participate, not just spectate, you can join the level conversation on Mega. You must register first, it takes 2 mins and it’s completely free.

This is a very early video of the blue base :

The level use a new sci-fi pack I bought few months ago and it is a very small one (106 meshes in all) and use only 4 textures for all the meshes. It’s brilliantly conceive 😀 This is the pack presentation :

All my UT4 levels updated

Hello all 😀

I made a small change to all my levels which is the removal of the prefix in the level title you see ingame. I removed “CTF-” or “DM-” so the name will only be the level name now, like Epic levels. You can download them all on UTCC and my Google Drive as always 🙂

PS, furthermore, the hashes codes are part of the first section in all the levels page. I always add it before uploading the level to UTCC.

CTF-Infiltrate, 1.3 available

I’ve made some updates to CTF-Infiltrate. Brief, those are the main changes :

  • Made a unique JumpPad to replace the stock one.
  • Remade preview pic.
  • Remove the stock decals under all medium health and armors.
  • Remove the stock static mesh under all weapons.
  • Tweak a bunch of static mesh collisions.
  • Tweak Post Process.
  • Rebuild lighting, production quality.

Enjoy the enhancements 😀

Moloch map pack 2021 for UT3 released

For those who still play UT3, Moloch map pack 2021 as been released 😀 All maps as been made by Michail ‘Moloch’ Levchinko.

Requirements :

– Unreal Tournament 3 Patch 2.1
– Titan pack.

This pack contains three maps and their variations.

CTF-Gravitator (reworked)
DM-Hypercrust
DM-Gravitator (reworked)
DM-Necrotank_2021
VCTF-Necrotank_Rlyeh_2021

More info at his Epic thread 🙂

Moloch map pack 8 for UT3 released

For those who still play UT3,  Moloch map pack 8 as been release 🙂 All maps as been made by Michail ‘Moloch’ Levchinko. As always, you can expect unique looking maps 😀

Requirements :

– Unreal Tournament 3 Patch 2.1 with Titan pack.

This pack contains :

CTF-Gravitator
CTF-Leviathan
CTF-Pancercoven
CTF-Xenomania 2
DM-Gravitator
DM-Leviathan
DM-Monorail
DM-Monorail NE
DM-Panzercoven
DM-Pancercoven Necro
DM-SpaceWanderer (Hyperneros new version)
DM-XonX-SpaceWanderer
DM-Xenomania 2

Grab the pack here 😀 Head over Epic to leave your comments 🙂

More at his Epic thread 🙂

UT4 maps update

Except DM-Dakylian, all my other UT4 finals maps as been updated and the official release is today!!! 😀 You can quickly access My UT4 maps page and start from there to go at each map page and access the download links 🙂

For all maps, I’ve made several things which are :

1. Remade or fine tune post-process.
2. Lighting changes and performed a full rebuild, production quality.
3. Various materials changes.
4. Map size as been reduced a bit in some case.