For those who still play UT3, few weeks ago, Moloch map pack 6 as been release 🙂 All maps as been made by Michail ‘Moloch’ Levchinko, some by Elen Vaughan and him and some from Epic maps. As always, you can expect fabulous looking maps 😀
– Unreal Tournament 3 Patch 2.1 with Titan pack.
– Bombing Run mod version 3.1 by Mark Caldwell which is included in this pack.
This pack contains :
CTF-Black Bird Of Pnakt Yuggoth Ocean
CTF-Currum De Nodenti (By Elen Vaughan and me)
CTF-Death Regions (based on Epic map)
DM-Black Bird Of Pnakt
DM-Currum De Nodenti (By Elen Vaughan and me)
DM-Death_Regions (based on Epics map)
DM-Deck_Hyperborea (based on Epics map)
DM-Hyperblast Moloch Edition (No convert )
DM-The Dweller Of The Gulf (Based on the story of Clark Ashton Smith)
VCTF-Eradicator VS Predator
Grab the pack here 😀 Head over Epic to leave your comments 🙂
And many more…
So, with the latest July build, recooking and repuloading are again, needed. Both DM-Delta and CTF-Infiltrate as been updated.
CTF-Infiltrate is the same, no change except a full rebuild. I added the Lighting gun in DM-Delta and 3 ammo’s across the map. Each weapons as 3 set of ammo’s spread across the map 🙂
Have fun 😀
So, with the latest April build, recooking and repuloading are again, needed 😦
Both DM-Delta & CTF-Infiltrate as been updated. CTF-Infiltrate is now final 😀
I must confess, It’s VERY disappointing to see the huge lack of feedback from the community for those 2 maps of mine. In the past, I’ve received a ton of feedback for each map I’ve made so I could improve myself and make better maps. That is the logic behind posting alpha’s, beta’s and rc’s before the final, gather other feedback!
The reality is that very few players post back something on Epic forums, even on UC hub. That mean. for the next map, well, I’ll see if I would even bother share it with the community. After all, it feel completely pointless to share my work.
I’m please to announce the release of my second map for UT4, CTF-Infiltrate 😀
I’ve create this map base on my own UT3 map. Remember, CTF-Mako? Layout, pickup placement, is practically the same. The biggest changes are that the lower level isn’t submerge in water and there is 2 entrances on the upper level to the flag base. The theme is completely different too, I created a industrial theme. Most assets are from Epic Infiltrator demo. I had to redo all materials, materials functions in UT4 which is well, not easy and damn long to accomplish! I’m also restrained myself not to use to much assets from Infiltrator simply because the map size would be an issue since you must import meshes and textures into the map.
The first release (R1), like DM-Delta, meshing, lighting, music, sounds, blocking volume, collisions, story, preview pic, etc are finished. I’m interested about issues, exploits and suggestions 😉
For all info about the map, head over here 😀
Been working on CTF-Infiltrate everyday like a maniac since months now and I must say, I’m very happy with the end result 😀 The folder which contain all the uncoock stuff is 683 MB but the pack file is only 241 MB! It’s very good taking into account that the level is built from more than 90% custom content!
Layout, pickups, blocking volume, lighting, music are done! I’m working on sounds, visuals effects and optimizing the level at the moment. It’s ±90% finish 🙂 You can found the latest info at my CTF-Infiltrate page.
CTF-Infiltrate is the name of my new map 😀 Update # 1
Being working on the lower level since my last post. Also, a pic of the folder / content browser. As you can see, there is a lot of stuff!! Still, while the folder is 247 MB, the pack is only 90 MB 🙂
Content browser overview (for curious level designers…)
Since the release of DM-Delta, I’ve been working on a new map base on my own UT3 map. Remember, CTF-Mako 🙂
Layout, pickup placement, will be practically the same. The biggest changes are that the lower level won’t be submerge in water this time and there will be 2 entrances on the upper level to the flag base.
The theme is completely different. I’m using assets from Epic Infiltrator demo. The only UT4 stock assets I’m using are few textures and the pipes meshes. I had to redo all materials in UT4 which is well, not easy! I’m also restraining myself not to use to much assets from Infiltrator simply because the map size will be to big since I must import meshes and textures into the map 😦 I’m also going for a industrial theme. Anyway, enjoy the early pics 😀
Control room, floor and wall.
Control room, ceiling.
Flag room, entrance.
Flag room, flag future location.