CTF / Greed maps

DM-Aly and DM-Aryth release! DM-Delta and CTF-Infiltrate re-release

Finally…

A bit sooner that I expected, I’m announcing the release of DM-Aly and DM-Aryth 😀

Also, re-releasing DM-Delta and CTF-Infiltrate 🙂 Nothing major, rather little things that I wanted to fix (BV’s, materials and such).

For commenting the maps, please head over Epic forums :

Aryth Epic thread
Aly Epic thread
Infiltrate Epic thread
Delta Epic thread

DM-Aly and DM-Aryth to be release soon

Hey 😀

I’m very happy to announce the soon to be release DM-Aly and DM-Aryth maps 😀 In fact, I’ll release both the same day and it should be this week-end. My idea was to wait for the next game update, but I might wait forever… and would be the only one on the planet that play the maps. I put so much time on them that I don’t want to keep them only for myself, so, you will be able to play them too 😉

Also, I made some small updates to DM-Delta and CTF-Infiltrate. Nothing major, rather tiny things that I wanted to fix (BV’s, materials and such). I’ll also release new versions.

Moloch map pack 6 for UT3 released

For those who still play UT3, few weeks ago, Moloch map pack 6 as been release 🙂 All maps as been made by Michail ‘Moloch’ Levchinko, some by Elen Vaughan and him and some from Epic maps. As always, you can expect fabulous looking maps 😀

Requirements :

– Unreal Tournament 3 Patch 2.1 with Titan pack.
– Bombing Run mod version 3.1 by Mark Caldwell which is included in this pack.

This pack contains :

BR-Deck Lemuria
BR-Intergalactic2
CTF-Annihilator
CTF-Azathoth
CTF-Black Bird Of Pnakt Yuggoth Ocean
CTF-Currum De Nodenti (By Elen Vaughan and me)
CTF-Death Regions (based on Epic map)
CTF-Necroroller PentacycleEdition
DM-Alien Eradicator
DM-Annihilator
DM-Azathoth
DM-Black Bird Of Pnakt
DM-Currum De Nodenti (By Elen Vaughan and me)
DM-Death_Regions (based on Epics map)
DM-Deck_Hyperborea (based on Epics map)
DM-Erebus
DM-Erebus Hell
DM-Helen Vaughan
DM-Hyperblast Moloch Edition (No convert )
DM-Intergalactic2
DM-Necroroller
DM-Predator Tank
DM-Progressor
DM-Progressor Necromorph
DM-The Dweller Of The Gulf (Based on the story of Clark Ashton Smith)
VCTF-Eradicator VS Predator

Grab the pack here 😀 Head over Epic to leave your comments 🙂

And many more…

CTF-Infiltrate & DM-Delta update for july patch

So, with the latest July build, recooking and repuloading are again, needed. Both DM-Delta and CTF-Infiltrate as been updated.

CTF-Infiltrate is the same, no change except a full rebuild. I added the Lighting gun in DM-Delta and 3 ammo’s across the map. Each weapons as 3 set of ammo’s spread across the map 🙂

Have fun 😀

DM-Delta and CTF-Infiltrate and…

So, with the latest April build, recooking and repuloading are again, needed 😦

Both DM-Delta & CTF-Infiltrate as been updated. CTF-Infiltrate is now final 😀

I must confess, It’s VERY disappointing to see the huge lack of feedback from the community for those 2 maps of mine. In the past, I’ve received a ton of feedback for each map I’ve made so I could improve myself and make better maps. That is the logic behind posting alpha’s, beta’s and rc’s before the final, gather other feedback!

The reality is that very few players post back something on Epic forums, even on UC hub. That mean. for the next map, well, I’ll see if I would even bother share it with the community. After all, it feel completely pointless to share my work.

Peace.

Stevie.

My second map for UT4, CTF-Infiltrate release!

I’m please to announce the release of my second map for UT4, CTF-Infiltrate 😀

I’ve create this map base on my own UT3 map. Remember, CTF-Mako? Layout, pickup placement, is practically the same. The biggest changes are that the lower level isn’t submerge in water and there is 2 entrances on the upper level to the flag base. The theme is completely different too, I created a industrial theme. Most assets are from Epic Infiltrator demo. I had to redo all materials, materials functions in UT4 which is well, not easy and damn long to accomplish! I’m also restrained myself not to use to much assets from Infiltrator simply because the map size would be an issue since you must import meshes and textures into the map.

The first release (R1), like DM-Delta, meshing, lighting, music, sounds, blocking volume, collisions, story, preview pic, etc are finished. I’m interested about issues, exploits and suggestions 😉

For all info about the map, head over here 😀

CTF-Infiltrate update 2

Been working on CTF-Infiltrate everyday like a maniac since months now and I must say, I’m very happy with the end result 😀 The folder which contain all the uncoock stuff is 683 MB but the pack file is only 241 MB! It’s very good taking into account that the level is built from more than 90% custom content!

Layout, pickups, blocking volume, lighting, music are done! I’m working on sounds, visuals effects and optimizing the level at the moment. It’s ±90% finish 🙂 You can found the latest info at my CTF-Infiltrate page.