Had to fix a newly discovered collision problem. The fix will prevent players to pass trough the landscape near the crates of the Bezerk building. File is on my Google Drive. DM-Picard page updated 🙂
Had to fix a newly discovered collision problem. The fix will prevent players to pass trough the landscape near the crates of the Bezerk building. File is on my Google Drive. DM-Picard page updated 🙂
For the Release Candidate 1 version, I’ve made a ton of work! RC1 is a huge improvement over B1 😀 So this is what has been done :
You can share your feedback here, THX in advance 🙂
Had to fix a jump pad collision issue on DM-A v A. THX to Mic for letting me know 🙂 The updated version is now ready to download.
DM-A v A final is there 😀 Again, special THX to Kevin Hartmann, Mac Apex, Mic and Wulfgar 63 for testing previous releases. As always, those who have provide feedback are credited in the readme 🙂
DM-A v A PR2 is now ready to download 😀 Next version is the final one so it’s now your time to contribute to get a more polished level. This is what as been done since PR1 :
Special THX to Kevin Hartmann, Mac Apex, Mic and Wulfgar 63 for testing PR1, your feedback was very helpful! As always, when I receive feedback, names are credited in the readme 🙂
I’m happy to share with you all my latest oldschool level, DM-A v A (BSP).
This is Pre-Final version 1 (PR1), which means I need your feedback before calling it final! Let me know what you think right here for any suggestions or issues 🙂 Be part of the final version 😀
I had to make a small fix to DM-Smart Shop. That fix concern the blocking volume on the top of the map that was bugged so I had to redo it. Both editions have been updated and uploaded 🙂 Sorry for the double download 😦 Let me know what you think in the map page after few matches!
I’m happy to share with you all my latest map, DM-Smart Shop. Both Day Edition and Night Edition are available 😀 Let me know what you think in the map page after few matches 😉 🙂