DM maps

DM-FutureMine, final!

I’m happy to release the final version of DM-FutureMine 😀

Note that I couldn’t find a way to fix the bots issues 😦 It piss me off, seriously, but unless a very experienced AI user can’t help me out, it will stay like that.

So this is what as been done for the final version :

  • Added few vents meshes in the Sniper Rifle area.
  • Changed the story a bit.
  • Made BV’s for all the big doorways, it make the layout preview more accurate too.
  • Tweaked few BV’s here and there.
  • Made the readme.

DM-Dakylian, 1.3 update

Hello all!!!

  • After few matches on DM-Dakylian, I notice weird bots behavior. I found the way to fix them.
  • I found a spot where I could see through a static mesh 😮 That mean a blocking volume was missing, so I’ve added one. It must has been deleted by error.
  • While working on BV’s, I add others here and there so the preview layout is much more refine.
  • Before starting a match, for a few seconds, the player was floating in the void. Now, the player will see the environment.
  • Speed up the lift a bit near the Grenade Launcher, from 0.8 to 0.7. It’s a tad faster now and just not enough to hit the ceiling above it.
  • Added BV’s under all lifts so a players won’t be able to stay under the lifts when it goes up.
  • Added some arrows near the lifts.
  • Massive lighting enhancements, had to rebuild few times to get the result I wanted ingame. That was very, very, very time consuming!
  • Replaced Atmospheric Fog by Exponential Height Fog using a more blueish tint.
  • Subtle Post Process changes.
  • Tweaked few materials and the sky.
  • Remade preview screen.
  • Update the readme.

Brief, it look better and play better so head over UTCC to grab it! THX in advance to give me some feedback on this updated version 😉

DM-Quo, DM-Sarr, DM-Thaq updated

Hi all 🙂

Since the last update, while the editor didn’t show any warning in the cooking process, after playing them, I realize something went wrong somewhere with those 😮

On some, materials was missing leaving the meshes with the default checkerboard material, or decals was missing so you could see some yellow square on many surfaces and or on others, meshes was missing. I fix all that and upload a 1.2 version of all of them on UTCC. The readme files as been updated too, as always.

Grab them and have fun 😀 And it would be nice of you to let me know is everything is fine on your end.

DM-Qu0, DM-Sarr, DM-Thaq.

DM-FutureMine, available!

After 3 months of hard work, I’m please to release the RC1 version of DM-FutureMine 😀

I’m releasing this version for “bugs hunting” and your pickup suggestions, if you have some 😉 To follow and participate to the level development, register on Mega. It takes 2 mins to register and it’s completely free 🙂

I’m also aware of some issues regarding bots. I did everything possible to fix them without success 😦 What I’m already aware is :

  1. Bots don’t use the lift near the Shock Rifle to go up to the Sniper Rifle.
  2. Sometimes, bots get stuck on the various stairs across the level, while other times, they don’t, passing on the same stairs! Same at the junction of the 3 long pipes above the Shock Rifle, even if other times, they travel without any issues.
  3. When the lift near the Flak reach the upper level, bots inside the lift, stay in the lift or face the wall behind the lift instead of going out of it and sometimes they exit as they should.

All my UT4 levels updated

Hello all 😀

I made a small change to all my levels which is the removal of the prefix in the level title you see ingame. I removed “CTF-” or “DM-” so the name will only be the level name now, like Epic levels. You can download them all on UTCC and my Google Drive as always 🙂

PS, furthermore, the hashes codes are part of the first section in all the levels page. I always add it before uploading the level to UTCC.

DM-Aryth, 1.3 available

I’ve made some Post Process tweaks in DM-Aryth. Go at the map page to download it.

Enjoy the update 😀

DM-FutureMine, post # 2

This is a live demo which start with me fooling around and after a match against 5 skilled bots, recorded “on the go” just for fun to give players an idea of where I’m going with DM-FutureMine 🙂

Some areas are still in BSP with the default checkerboard material since I didn’t mesh those areas yet. Lighting, deco, etc., are all WIP ofc. The higher part of the level isn’t done neither, it is really rough. There will be rocks in the openings, maybe pipes, don’t know yet…

I play the game because I love it, but I’m not a good player at all as you can see but I don’t care LOL 😮 😀

DM-FutureMine, post # 1

2 months of hard work has been done now on DM-FutureMine 😮

I’ve made good progress and those are the areas I consider to be finished 🙂 The pack I imported in UT4 is this one. To follow my development, register on Mega (takes 2 mins to register and it’s free) to be involved in the discussion 😀