UT4

DM-Y z e n, now available!

DM-Y z e n is now available 😀 Please, leave your feedback in this post if you have any, good or bad 😉

Note that I didn’t work outside the play area at all. I’ll leave that for the final. A video worth a 1000 screenies they say so you have 2 to watch 🙂

RC1 environment

RC1 gameplay

DM-Y z e n, will be release this friday

DM-Y z e n progress has bend very, very good in the past weeks so I’ll share it this friday 😀

Been working like a maniac on this new level playing with a brand new bunch of great looking assets. Yzen looks and sound damn awesome I must say!

I’ve spent a lot of time optimizing bots to behave as they should. Even at skilled level, they perform all lift jumps correctly and even cross the small path where 3 vials are located on a long ladder near the Sniper.

Note that I didn’t work outside the play area at all. It’s empty at the moment. I might choose to go with a cubemap instead of adding more meshes for the surrounding… I don’t know yet but it’s only esthetic and add nor change nothing to gameplay.

Be aware that the original pack weight 4.08 GB while DM-Yzen weight only 415 MB after various optimizations.

DM-Y z e n, next level

DM-Y z e n is the new level I’m working on since the release of DM-CyberPunk.

When ready, if the file size is below 500 MB, I’ll upload it to UTCC, which is the max limit to upload a file or else, I’ll released it on Mega. To access Mega, it takes 2 mins to register, and it’s completely free. You’ll be able to join the dev and play it too with a bunch of friendly and respectful folks if you make the “effort” of register 🙂

DM-CyberPunk released!

DM-CyberPunk is done and available to everyone 😀

UTCC upload limit is 500 MB. The file is 584 MB (quite small for what it contains), so everyone get the same file as my friends who played it. The file is stored on Mega servers but I add the level to UTCC so all my levels are listed there for those who follows me.

DM-CyberPunk, next level

DM-CyberPunk is the new level I’m working on since May using this new CyberPunk pack I bought.

I released it for private testing the first of July on Mega so my friends can play it. To access Mega, it takes 2 mins to register, and it’s completely free. You’ll be able to join the dev and play it too with a bunch of friendly and respectful folks if you make the “effort” of register.

Until the final version, there no need to put any WIP versions on UTCC or even share it on UT Discord / UOF Facebook since no one care to to give me even the tiniest form of feedback or appreciation for sharing my works. My actual dev version differ from the released Mega version. The list of enhancements is very long :

  • Add flying cars.
  • Add more decals (arrows, graffitis, etc).
  • Add pipe meshes at the Belt “bridge” area.
  • Add blocking volumes at the Belt “bridge” that cover the new pipes.
  • Add blocking volumes that covers both cars located near the Stinger entrance.
  • Add pipe sounds at some areas.
  • Add preview screen.
  • Add story.
  • Change the back of the car located between the lifts that lead to to the Belt, KEG and UDamage so now the Boots can be taken from the Link gun or Shock rifle side.
  • Fix UV lighting issues on both sky scrapers.
  • Refine lighting here and there.
  • Replace default jumpad by the custom one I’ve made for CTF-Ahead.

First pic I shared showing the meshing, using only the Directional Light and the SkyLight.

This is the final look (much more recent than the Mega version).

With this video, you’ll see what to expect :

CTF-Ahead, final available!

There you are, the final version of CTF-Ahead 😀

The map as been in the wild for an entire month. Players had well enough the time to test it out and provide feedback. Therefore, since the complete indifference or extremely poor feedback I received on Discord, Facebook and my website, if there is a problem, to bad, you had your chances.

I special thank to Alphaeridani, Dsmoke, Mic, Narayana and Wulfgar 63 🙂

Unreal Heist CTF V2 by h1sto

h1sto made this very nice animation 😀 No idea how it can be done! It’s a clever idea to use the screens in my DM-Oblivia, part 2 level as a starting point and with the sci-fi announcer, it fits like a glove 🙂 It’s like watching a short movie, really cool!

CTF-Ahead, RC1 available!

I’m happy to release the Release Candidate 1 of CTF-Ahead. This is the second version and the last before the final. Don’t wait for the final release before providing feedback, NOW it is the time 😉

My biggest concern was the level file size because I didn’t had any idea how much it would be bigger when I’ll start to work on the lighting and other aspects. Simply, the more you add, the bigger it gets. To my surprise, file size as increased only by 12 MB after I added more meshes, added decals, finalised the lighting, made a custom JumPad, made a custom particle for the platform reactors, added sounds, assign proper materials to meshes etc, etc, etc. Brief, Beta 1 weight 284 MB and RC1 296 MB 😀

Also, I noticed in B1, even using the default jumpads, bots tend to fall very often. That was a major game breaker 😮 I’ve tweak the custom jumpads so now, they won’t fall and land on the platforms as they should, yééé 🙂 I optimise AI the more I could and also added defense point so it won’t be that easy to take the flag playing against bots 😛

What is fun about every level I do, is to work on something different. I never made this type of “city” before, even in the UT3 days. In 2008, a level with floating platform was the first type of level I wanted to do when I started to map for UT3 but didn’t know how to do it. Furthermore, it’s my first level where the materials are super clean, even DM-Aryth, DM-Chroma, DM-Coda, DM-Qu0, my “cleanest” levels, ar dirtier than this one.

Post your feedback here plz and have fun 🙂