Remote facility by Sascha Henrichs

Remote facility is a awesome UE4 sci-fi presentation from Sascha Henrichs 😀 For more info and comments, go here 🙂

My second map for UT4, a CTF this time

Since the release of DM-Delta, I’ve been working on a new map base on my own UT3 map. Remember, CTF-Mako 🙂

Layout, pickup placement, will be practically the same. The biggest changes are that the lower level won’t be submerge in water this time and there will be 2 entrances on the upper level to the flag base.

The theme is completely different. I’m using assets from Epic Infiltrator demo. The only UT4 stock assets I’m using are few textures and the pipes meshes. I had to redo all materials in UT4 which is well, not easy! I’m also restraining myself not to use to much assets from Infiltrator simply because the map size will be to big since I must import meshes and textures into the map 😦 I’m also going for a industrial theme. Anyway, enjoy the early pics 😀

Control room, floor and wall.

Control room, ceiling.

Flag room, entrance.

Flag room, flag future location.

All UT99 CTF maps ported to UT4

For those who want’s to play the classics UT99 CTF maps in UT4, Metalfist as ported them all right here 🙂 Note that, it’s ported maps, not remakes so expect the maps to look and feel like it was back in the days. New versions with 2017 graphics and sounds would be A-MA-ZING 😀

Speed Level Design – Winter bridge by Marco A. ‘Maverick’ Valerio

I present you Winter bridge, another awesome speed level design made by Marco A. ‘Maverick’ Valerio. Enjoy 😀

Speed Level Design – Maintenance room by Tom ‘ooParanoia’ Nietfeld

I’m a fan of speed level design and I present present you Maintenance room made by Tom ‘ooParanoia’ Nietfeld. Enjoy 😀

My first map for UT4, DM-Delta release!

I’m please to announce the release of my new map for UT4, DM-Delta 😀

I’ve been working hard on this map since months now. I was interested to play with UE4 features and see what I could come up with. In the contrary to my previous maps, I didn’t had a layout in mind so my goal was to build something that look nice and fun to play. A simple FFA map 🙂

This first release (R1) is a complete one. I mean that meshing, lighting, music, sounds, blocking volume, collisions, story, preview pic are done. I’m interested about issues or exploits and maybe pickup placement suggestions. I already mentioned that the first HUB that will get the map is Unreal Carnage. I hope you will have fun playing it.

For all info about the map, head over here. Note that the pics aren’t up-to-date. It look better ingame. Enjoy 😀

Well of initiation by Peter Schwaegerle

Well of initiation is Peter Schwaegerle latest. He made everything himself (modeling, texturing, etc.) 😀 Epic thread here.

My new map for UT4… – post # 2

Been working on this map since few months now, almost everyday!

Layout, pickup placement, meshing, collisions, post processing, lighting are done 😀 Today, I started to work on the exterior of the map, the non playable area. Read the first post here.