DM-Coda 1.3 available!

I’ve made some enhancements to DM-Coda 😀 You can grab it on MEGA.

Those are the updates :

  • Added Godray to directional light.
  • Changed location of ingame preview pic to Belt bridge.
  • Performed a full lighting build, production level quality.
  • Tweak all lifts position and speed.
  • Tweak armor respawn radius sound.
  • Tweak few blocking volumes. Added some. One was missing and was affecting the bots behavior badly.
  • Tweak few materials.
  • Tweak Post Process.
  • Updated preview pic
  • Updated the readme.

DM-Deep Blue Astral available!

After years of dev, at last, Chong Lee, one of my top UT mapper since UT99 released is final version of DM-Deep Blue Astral 😀 This is for me, what make a UT4 map worthy, a masterpiece of work! 95% of players won’t notice all the hard work and devotion this breauty have to offer, but I do. Find all the details at his website. He made this lengthy walkthrough video so you can appreciate all the details in visuals, sounds and physics 🙂

UTCC download stats

At the beginning of every year, I check UTCC download stats to see if it still worth it leaving my levels there. Well, the downloads aren’t too bad but not great neither :/ Of course, only the lucky ones have access to the newer versions of all of them, even then, 90% don’t leave a comment nor add their “like” to the pages 😮 I listed all levels but added a “0” since they aren’t on UTCC and I have no tools to count the downloads from Google Drive and/or MEGA 😦

CTF-Ahead = 232
CTF-Infiltrate = 361
DM-Akar = 717
DM-Akar CE = 228
DM-Alpu 2050 = 124
DM-Aly = 255
DM-Aryth = 295
DM-Chroma = 453
DM-Chroma FPS = 410
DM-Coda = 636
DM-Contact = 0
DM-Cruel = 267
DM-CyberPunk = 0
DM-Dakylian = 569
DM-Delta = 1 200
DM-Dystopia = 0
DM-Engine Room = 0
DM-Elik = 1917
DM-Fondation = 203
DM-FonDuality = 189
DM-FutureMine = 162
DM-Kyron GrP. = 0
DM-Lost In Time = 0
DM-Oblevia, part 1 (DM-Oblivion) = 314
DM-Oblevia, part 2 (DM-Stalwart XL) = 211
DM-Oblevia, part 2, Terra (DM-Stalwart XL) = 657
DM-Oblevia, part 3 (DM-Morpheus) = 0
DM-Oblevia, part 4 (DM-Fractal) = 0
DM-Picard = 0
DM-Qu0 = 385
DM-S.M.C. 65 = 0
DM-S.M.C. A4 = 0
DM-S.M.C. A7 = 0
DM-Sarr = 261
DM-Thaq = 389
DM-Triad = 0
DM-Trivial = 76
DM-Valas = 395
DM-Y z e n = 141

Total = 10 906 all time accumulated downloads since the day I started to upload my levels there few years ago. Still, only 350 downloads in 2024 alone. Extremely poor number in comparison of earlier years 😦

What’s next?

Next level I’m thinking to create is something in the vein of UT2004 DM-Archipalego from CBP2 volume 1. I always loved that level and I think it will be a good challenge to recreate something alike. Here is a gameplay video :

DM-S.M.C. A7 scene

My latest S.M.C. map, DM-S.M.C. A7 😀 Enjoy this brand new demo scene.

It is finished BUT, many of you have asked me for access to my maps. I give you access and ask to comment on the maps you like.

I receive very few comments, likes and shares from you, here or Artstation or Facebook or YouTube, so if taking 1 minute of your time in a day to leave a comment is too much to ask of you, then I do not see the point in sharing anything. I will continue to share my maps when each of the following maps has received more comments each. Until then, enjoy watching new videos 🙂

DM-S.M.C. A4
DM-Engine Room
DM-Contact
DM-Picard
DM-Triad

DM-S.M.C. A4 scene

Forgot to share DM-S.M.C. A4 demo scene 😮 😀

DM-S.M.C. A7 Lava (WIP)

Hey all 😀

Now that DM-S.M.C. A4 as been released, I’m working on the next one in the series which is DM-S.M.C. A7. I thought you will be interested to see my Lava material straight from UT Editor 🙂 Also, remember to leave your comment of S.M.C. A4 once you played it 😉

DM-S.M.C. A4 available!

Here it is folks, DM-S.M.C. A4 is now available! Grab the level on my Google Drive. Remember to leave your comment in the level page once you played it 😉

Also, make sure to grab S.M.C. 65 on MEGA. I had to upload a new version because all S.M.C. levels share the same assets (textures, materials, static meshes, etc.) and changing assets can leave to anomalies in other levels using the same assets but with a previous saved version in the level file.

Happy fragging 😀