House in the forest is a superb scene with lovely music made by Максим Чичка 😀
P1 by Torkuma Shija
Imagine this fantastic UE4 cinematic is made by 1 guy in 1 month in his spare time! Respect!!! 😮 Visit Torkuma Shija for more about him 🙂
DM-Dakylian, 1.3 update
Hello all!!!
- After few matches on DM-Dakylian, I notice weird bots behavior. I found the way to fix them.
- I found a spot where I could see through a static mesh 😮 That mean a blocking volume was missing, so I’ve added one. It must has been deleted by error.
- While working on BV’s, I add others here and there so the preview layout is much more refine.
- Before starting a match, for a few seconds, the player was floating in the void. Now, the player will see the environment.
- Speed up the lift a bit near the Grenade Launcher, from 0.8 to 0.7. It’s a tad faster now and just not enough to hit the ceiling above it.
- Added BV’s under all lifts so a players won’t be able to stay under the lifts when it goes up.
- Added some arrows near the lifts.
- Massive lighting enhancements, had to rebuild few times to get the result I wanted ingame. That was very, very, very time consuming!
- Replaced Atmospheric Fog by Exponential Height Fog using a more blueish tint.
- Subtle Post Process changes.
- Tweaked few materials and the sky.
- Remade preview screen.
- Update the readme.
Brief, it look better and play better so head over UTCC to grab it! THX in advance to give me some feedback on this updated version 😉
5 reasons why UE5 is “the” new thing!
This video summarize very well what UE5 is all about 😀 I’m a fan of UnrealSensei videos since a while. They are very instructive and well made 🙂
DM-Quo, DM-Sarr, DM-Thaq updated
Hi all 🙂
Since the last update, while the editor didn’t show any warning in the cooking process, after playing them, I realize something went wrong somewhere with those 😮
On some, materials was missing leaving the meshes with the default checkerboard material, or decals was missing so you could see some yellow square on many surfaces and or on others, meshes was missing. I fix all that and upload a 1.2 version of all of them on UTCC. The readme files as been updated too, as always.
Grab them and have fun 😀 And it would be nice of you to let me know is everything is fine on your end.
DM-FutureMine, available!
After 3 months of hard work, I’m please to release the RC1 version of DM-FutureMine 😀
I’m releasing this version for “bugs hunting” and your pickup suggestions, if you have some 😉 To follow and participate to the level development, register on Mega. It takes 2 mins to register and it’s completely free 🙂
I’m also aware of some issues regarding bots. I did everything possible to fix them without success 😦 What I’m already aware is :
- Bots don’t use the lift near the Shock Rifle to go up to the Sniper Rifle.
- Sometimes, bots get stuck on the various stairs across the level, while other times, they don’t, passing on the same stairs! Same at the junction of the 3 long pipes above the Shock Rifle, even if other times, they travel without any issues.
- When the lift near the Flak reach the upper level, bots inside the lift, stay in the lift or face the wall behind the lift instead of going out of it and sometimes they exit as they should.
Unreal Engine 5 release!
Final version of UE5 is now available 😀 For all the details, head over the official post right here 🙂
50, yes… 50… hooo maaaaannn!
Well, today I’m 50!
…Half a century of life 😦
…Almost a quarter of a century of Unreal 🙂
This is not an April Fool’s Day joke, I was born April Fool’s Day 1972 in the morning.
…So I’m on the downward slope, just like my belly…
So officially, you can now call me an old fart 😀