DM-Aryth, 1.4 released

I’ve made changes in DM-Aryth. The changes are :

  • Add and tweaks some lift exits, bots now use all lifts much better. There is 7 lifts in all so it make a damn huge gameplay improvement.
  • Add few player start (pawns).
  • Switch the KEG and UDamage.
  • Enhance the overall architecture of the new UDamage area. It’s prettier and more dynamic.
  • Enhance the reflections all over the place.
  • Enhance the sky by adding subtle stars.
  • Fix some lifts that still had the allow decals checkbox enable. In my case, it must be disable.
  • Fix sound actor on all lifts so the sound come from the center of the platform instead of the side by default. Also add a invisible dynamic blocking volume under all lifts so players can’t stay under when the platform is going in reverse. Only exception is the lift that lead to the Lighting Gun which I couldn’t add one for various reasons.
  • Fix the point of view position before starting the match. For few seconds, players saw beneath the level floors which was something I didn’t know how to fix.
  • Made collisions changes to a massive bunch of static meshes.
  • Move the 2 Link Gun ammo from the higher platform closer to the weapon base.
  • Remade the preview screen.
  • Reduce the map size from 164 MB to 123 MB! A 25% reduction 😀
  • Tweak a huge amount of blocking volumes and add many more. This result in a layout screen not perfect but waaaaay more accurate than before! This step was very time consuming 😦
  • Tweak main Post Process.
  • Tweak some materials, textures assignments.
  • Others minors things I forgot…

Did you know that the final version was released in august 2018 on Epic forums? Exactly 4 years later, you get the 1.4 version, funny coincidence 🙂 It took me 2 full day of work but it worth it 😀

I’ve made this little video :

The parallel by Sidharth Joseph

The parallel by Sidharth Joseph is another mind blowing cinematic! So immersive 😀 Love the way the scenes are all mixed together with that floating / panning / walking-like camera 🙂

Old memory by Yan Ru

Old memory is Yan Ru latest.

This cinematic is amazing! There are no clean cut, perfect items. There is a level of distress and perfect imperfections that adds to the vintage appeal and realism of this scene. Every frayed edge, rough end, nook and cranny, faded color, layer of dust and dirt, and any crack are meticulously appreciated. Everything rests in timeless suspension whilst compared to the untextured assets. This is impeccable, and I am sure those whom inspired this project are graciously honored.

Honor by Yonathan Moreda

Honor by Yonathan Moreda. Remind me a bit of Mortal Kombat 😀

Cadentia by Vasiley Zinchyk

Cadentia is Vasiley Zinchyk latest. It’s industrial but clean and in B&W, it give a little something more 🙂 Top work!

Luminescent by Emir Cerman

Remember Etchū-daimon station? Well Luminescent by Emir Cerman is even more astonishing!!!

DM-Y z e n, now available!

DM-Y z e n is now available 😀 Please, leave your feedback in this post if you have any, good or bad 😉

Note that I didn’t work outside the play area at all. I’ll leave that for the final. A video worth a 1000 screenies they say so you have 2 to watch 🙂

RC1 environment

RC1 gameplay

DM-Y z e n, will be release this friday

DM-Y z e n progress has bend very, very good in the past weeks so I’ll share it this friday 😀

Been working like a maniac on this new level playing with a brand new bunch of great looking assets. Yzen looks and sound damn awesome I must say!

I’ve spent a lot of time optimizing bots to behave as they should. Even at skilled level, they perform all lift jumps correctly and even cross the small path where 3 vials are located on a long ladder near the Sniper.

Note that I didn’t work outside the play area at all. It’s empty at the moment. I might choose to go with a cubemap instead of adding more meshes for the surrounding… I don’t know yet but it’s only esthetic and add nor change nothing to gameplay.

Be aware that the original pack weight 4.08 GB while DM-Yzen weight only 415 MB after various optimizations.