Author: Stevelois

Unreal and Unreal Tournament are my all time top PC games. My website is dedicated to all HQ stuff related to the Unreal / UT world.

UE4 and Unity real-time game art comp #11 by Stylized Station

Another awesome Unreal Engine 4 and Unity Real-time game art compilation by Stylized Station 😀 Good watching!

Rural Village by Svend Kruse Rønslund

Rural village is Svend Kruse Rønslund submittion for the Exp Points & Dinusty Cyberpunk Challenge. This guy accumulate awesome projects! All the previous one are also amazing. If you missed them, go at his web page to discover them 😉

City depths – Cyberpunk challenge by Alec Tucker

Cyberpunk is my preferred style when it come to environment. It as always been. and the only reason I didn’t made a Cyberpunk map for UT through the years is simply because there is no HQ free package assets I could use to build a map 😦

Meanwhile, enjoy Alec Tucker masterpiece 😀

Poltergeist – real-time character by Fabian Kolb

Just found this mind blowing character made by Fabian Kolb 😀 I wish ‘she’ could be a UT4 character! 🙂

Build Your World with KitBash 3D

Just saw that in Epic news,

By curiosity, I’ve head over this new Kitbash 3D platform to understand that it is like a Magascan site but with a different content. While Megascan is focussing on organic assets, Kitbash 3D is focussing on kits that include various type of cities, space assets, etc and there is a plethora of them! They all look completely insane, quality wise 😀

This video presentation explain it very well 🙂

DM-Thaq, post # 2

Making progress on crafting up DM-Thaq 😀

Not obvious since the limited amount of the meshes included in this pack. I’m trying to make the overall look not to much repetitive but I can’t make miracle neither.

What the pack misses is deco meshes, like pipes, barrels, wires, etc. I’ve found some nice free LP pipes meshes on CGTrader I could use in this level. Like the barrel that I added founded in one of the marketplace free HQ sci-fi pack, I had to tweak the material so it look dirty and worn.

The pics are to show the geometry I’ve obtained so far and the lighting scheme using a combination of static & stationary lights with various roughness & fallout values. Quite a long process to tweak but the result is awesome 🙂

Enjoy and let me know what you think 😉

UE4 and Unity real-time game art comp #1 by Stylized Station

A awesome Unreal Engine 4 and Unity Real-time game art compilation from Stylized Station 😀 Good watching!

DM-Cruel post # 3

Dev is going slowly as you might expect, but still, I’m progressing. I put the map a bit on the side since I started DM-Thaq.

Now, I’m working on the last area of the map, the Shock room (showed in the yellow rectangle) which I started to mesh. It’s hard meshing a map with those assets (I know, I’m repeating myself lol).

So for now, the room is extremely basic but I wanted you to see how much work left I have to do to obtain a nice look. I have ideas to test and I need to finish the meshing before starting the lighting.