Meshes, textures

Ancient temple ruins + Temples of Cambodia by Scans Factory

Ancient Temple Ruins and Temples of Cambodia are asset packs made by Scans Factory available on Epic Marketplace. They’re presentation are so well made and the environment so astonishing, they deserve to get more publicity! Enjoy 😀

CGlounge, a new free CG assets sharing website

CGlounge is a free CG asset sharing website that provides you with everything you need to create stunning 3D artworks.

You will find very good models, awesome materials, the website is fast and easy to use using a very modern look, the staff is super cool and there is also a Discord channel 😀

This new site as been added to my softwares and assets page 🙂

Modern staircase by Vollgaser

Vollgaser release freely this Modern staircase available on Gumroad 😀

Damaged tarp vertex paint material by Nathan Myers

Another HQ free gift from Nathan Myers, a damaged tarp vertex paint material 😀


– UE4 demo file
– FBX models
– Textures (*.TGA)

St. Petrograd tiles by Ryan Gaveglia

From Ryan Gaveglia, a St. Petrograd Tiles material for Substance Designer 😀

Fake cloud shadows material by Nathan Myers

Available for free, this great fake cloud shadows material made by Nathan Myers has a lot of customization to fit our needs 😀


– UE4 Preset file (no landscape)
– Packed cloud texture

Planet textures by Maxime Galland

A bunch of HQ free to use Planet textures by Maxime Galland 😀 There is a plethora of great stuff to discover at his ArtStation page 🙂

New awesome free assets, the Bunker pack

September is really, really a awesome month for free marketplace HQ assets. In all of what as been release, few packs got my attention and I’ve downloaded them BUT if I make another map after DM-Thaq, I’ll use the free Bunker pack 😀

I think it’s the first time in years that it is a painless process to import new meshes used for UE 4.25 to the old UT4. I mean, 99% of the time, it’s a very long process to recreate all materials, mi’s, material functions, particle and such. Not to mention various settings that can be a real headache when importing static meshes, which I always have to guest the right import settings even if I triple check the original static meshes settings in UE 4.25. Have to check this, uncheck that so the import work like is supposed to be. Brief, it’s painful.

Originally, the pack is made of 45 master materials. That was a surprise I must say, saying to myself WTH?! I’ve made very few materials, like 4 and all the rest are material instances 🙂 I took the time to make the materials look even better than the original by adding additional detail normal maps, color contrast, metallic, opacity, roughness parameters.

Most of the time, I make a ‘demo’ map just to check if all assets looks correct. This is a preview pic of all the Bunker assets and decals (it miss only the warning decals). So after DM-Cruel & DM-Thaq, I’ll have more 3D toys to play with 🙂