Author: Stevelois

Unreal and Unreal Tournament are my all time top PC games. My website is dedicated to all HQ stuff related to the Unreal / UT world.

DM-Akar, 1.3 available

I’ve made many enhancements to DM-Akar. The list is long. The most apparent are :

  • Material changes (adjusting roughness, metallic values, etc.).
  • Remade the big smoke particle. There are 2 of them. First above the belt, the other above the mid building.
  • Remove the meshes that was put aside the level when making the lift kitbash.
  • Remove the stock static mesh under all armor & weapons base. Made a custom BP weapon base.
  • Tweak blocking volumes. Preview layout is really a lot more accurate!
  • Tweak BSP.
  • Tweak main lighting actors (directional light & skylight values)
  • Tweak most small light actors (point lights & spot lights values)
  • Tweak navigation volume values.
  • Tweak Post Process.
  • Tweak the sky (clouds, colors, sun intensity, etc.).
  • Rebuild lighting, production quality.

Grab the map, enjoy the enhancements and let me know what you think!

DM-Sarr, re-uploaded

Samir as reported me a problem with the DM-Sarr version available on UTCC. For a unknown reason, the downloaded file ash was not the same as the UTCC one? This situation is beyond my understanding because it make no sense. My conversation with Samir is in my map page.

Anyway, grab the map and for feedback, you can post here or at the map page 😉

Have fun! 😀

Walrus by Vlad Lazarev

Vlad Lazarev made this lovely animal named Walrus 🙂 Animation, texturing. environment, audio, bref, all is amazing!

DM-Elik, 1.5 available

Playing the level, like all my recent levels updates, I’ve made some changes to DM-Elik. It’s all about visuals this time.

  • Add a HDR cubemap instead of the default sky capture to add more vibrant reflection overall.
  • Made few material changes (adjusting roughness, metallic values, movement speed on foliage, etc.).
  • Remove the stock decals under all medium health and armors.
  • Remove the stock static mesh under all armors and weapons base. I made a custom BP weapon base for the weapons pickups which are located on the ground. Those on woods or on stones didn’t need it.
  • Tweak JumpPad BP.
  • Tweak Post Process.
  • Tweak the sky (colors, sun intensity, etc.).
  • Rebuild lighting, production quality. All lights actors have a higher roughness value.

Enjoy the enhancements!

DM-Dakylian, 1.2 available

I thought I was done with my previous levels updates but I forgot DM-Dakylian in the bunch… I’ve finally made many enhancements. Go at the map page to download it.

DM-Aryth, 1.2 available

Been I while I had some things in mind to enhance my previous levels. For now, I’m done, so the last level I’ve made some updates is DM-Aryth. Go at the map page to download it. The main changes are :

  • Added decals for lifts and specific spots where slope dodge is doable.
  • Made a unique JumpPad to replace the stock one.
  • Remade preview pic.
  • Remove the stock decals under all medium health and armors.
  • Remove the stock static mesh under all powerups and weapons.
  • Tweak AI volume. New settings provide big improvements. Bots now cross the tight corridors between the Link and Bio and Flak. Also the wider corridor between the Link and RL.
  • Tweak Damage volume (when falling from Belt / Keg area).
  • Tweak Post Process.
  • Rebuild lighting, production quality.

Enjoy the update 😀

CTF-Infiltrate, 1.3 available

I’ve made some updates to CTF-Infiltrate. Brief, those are the main changes :

  • Made a unique JumpPad to replace the stock one.
  • Remade preview pic.
  • Remove the stock decals under all medium health and armors.
  • Remove the stock static mesh under all weapons.
  • Tweak a bunch of static mesh collisions.
  • Tweak Post Process.
  • Rebuild lighting, production quality.

Enjoy the enhancements 😀

DM-Oblevia, part 2 post # 2, your opinion is needed

Dev of Oblevia, part 2 is going slowly, but at least I’m progressing. I’m playing around with lighting and Post Process settings and I need your opinion about colors saturation 🙂

I took pics and I need to know which of those pics you like the most. Pic 1, 2 or 3 :

1. Saturation = none

2. Saturation = 0.8

3. Saturation = 0.6

No saturation is what is the closest to UT99 colors was but I’m not sure for UT4… The original is also extremely bright, which I don’t intent to reproduce. I’m looking for way more contrast.

Your opinion is important, so plz, don’t hesitate to share it so I can make a better looking level 😀