DM-Elik, 1.5 available

Playing the level, like all my recent levels updates, I’ve made some changes to DM-Elik. It’s all about visuals this time.

  • Add a HDR cubemap instead of the default sky capture to add more vibrant reflection overall.
  • Made few material changes (adjusting roughness, metallic values, movement speed on foliage, etc.).
  • Remove the stock decals under all medium health and armors.
  • Remove the stock static mesh under all armors and weapons base. I made a custom BP weapon base for the weapons pickups which are located on the ground. Those on woods or on stones didn’t need it.
  • Tweak JumpPad BP.
  • Tweak Post Process.
  • Tweak the sky (colors, sun intensity, etc.).
  • Rebuild lighting, production quality. All lights actors have a higher roughness value.

Enjoy the enhancements!

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