Author: Stevelois

Unreal and Unreal Tournament are my all time top PC games. My website is dedicated to all HQ stuff related to the Unreal / UT world.

DM-Valas, 1.4 update

For a Christmas gift, I’ve made enhancements to DM-Valas, yep again 🙂 Which are :

  • Added 5 vials on the small footbridge above the Belt.
  • Enhance Post Process.
  • I made a new room which now host the Redeemer. Player must be close enough so the doors automatically open. They stay open 3 seconds before closing. Note that players and assets collisions are sometime odd, which isn’t something that can be fix with UT4 obsolete editor.
  • Move the Lightning and Shock ammo near the Rocket Launcher where the Redeemer was before.
  • Tweak few pickup desireability. Bots will now use the lift behind the Belt much more often and also travel some areas more then before for collecting the pickups.
  • Tweak culling values on various static meshes.
  • Update the preview screen.
  • Update the readme.

My 2023 levels

2023 as been a very busy year, mapping wise. I’ve release many HQ levels which are DM-Alpu 2050, DM-Kyron GrP., DM-S.M.C. 65, DM-Lost In Time, Journey to Oblevia, Part 3 (DM-Morpheus) Journey to Oblevia, Part 4 (DM-Fractal) and finally a update for DM-Valas 🙂

This is a lot of great and free content. Next level will be in 2024. Meanwhile, I’ll wait for your comments because most of you that download and play all those levels didn’t bother to give me feedback yet. You did told me you would but I’m still waiting and months as passed.

DM-Valas, 1.3 update

I did some updates to DM-Valas. The updates are :

  • Enhance Post Process.
  • Modified collisions on few static meshes. I means that any new level that will be using the same static meshes will be trouble free, collision wise.
  • Tweak AI a bit
  • Update the readme for all my levels.

The river by Kristen Jelly

Whoa! Beautiful scene, lovely music, super nice camera work, awesome job 😮 😀 by Kristen Jelly.

Japanese shopping street by Jetsynthesys Art Services

Wow, amazing!!! 😀

Next project?

2 days ago, I’ve released Oblevia, part 4 final version, my remake of UT99 DM-Fractal.

While there are a ton of awesome UT99 levels I can choose from to continue my Journey to Oblevia project, which I’ll do somewhere in 2024, I’ve started another level yesterday but this time, I’m not aiming to build a level for playing but rather a showcase level which I’ll add gameplay element later on. It’s more a artistic approach which I’ll make playable after instead of creating something with emphasis on gameplay from the start, my first! 🙂

This new project is called DM-Triad and it will be a mix of brutalism and dirty environment 😀

DM-Oblevia, part 4, final available

Oblevia, part 4 final version is available 🙂 For those who have access to my levels, you can get it right away! Enjoy and let me know what you think of my remake of DM-Fractal! 😀 😉

Enjoy this 4 mins TDM match!

What is your next level Stevie?

Well, to answer my own question lol, I’m recreating UT99 DM-Fractal, which will be part 4 of my Journey to Oblevia project.

This may seem obvious, but in this level, when the player activates one of the 4 buttons located on the floor, the floor under the belt opens, acting like a hatch, causing the player to reappear at the top of the level if he fall in this hatch. At first glance, the mechanism seems easy to recreate except that it requires Blueprint knowledge, knowledge which I do not have. Luckily, I received valuable help from another level designer who was able to show me how to do it and as a result, I succeeded! Huge THX to Nick Burns 😀

Another aspect of the level that I didn’t know how to reproduce is the real-time capturing of the fights which is projected under the floor of the belt hatch. I managed to recreate this mechanism too using online tutorials 🙂

For this level, I’m reusing DM-Fondation and DM-FonDuality assets. The lighting setup will be very different from both previous levels. I will create a page for it when I’ll have something cool to show.