City depths – Cyberpunk challenge by Alec Tucker

Cyberpunk is my preferred style when it come to environment. It as always been. and the only reason I didn’t made a Cyberpunk map for UT through the years is simply because there is no HQ free package assets I could use to build a map 😦

Meanwhile, enjoy Alec Tucker masterpiece 😀

Poltergeist – real-time character by Fabian Kolb

Just found this mind blowing character made by Fabian Kolb 😀 I wish ‘she’ could be a UT4 character! 🙂

Build Your World with KitBash 3D

Just saw that in Epic news,

By curiosity, I’ve head over this new Kitbash 3D platform to understand that it is like a Magascan site but with a different content. While Megascan is focussing on organic assets, Kitbash 3D is focussing on kits that include various type of cities, space assets, etc and there is a plethora of them! They all look completely insane, quality wise 😀

This video presentation explain it very well 🙂

DM-Thaq, post # 2

Making progress on crafting up DM-Thaq 😀

Not obvious since the limited amount of the meshes included in this pack. I’m trying to make the overall look not to much repetitive but I can’t make miracle neither.

What the pack misses is deco meshes, like pipes, barrels, wires, etc. I’ve found some nice free LP pipes meshes on CGTrader I could use in this level. Like the barrel that I added founded in one of the marketplace free HQ sci-fi pack, I had to tweak the material so it look dirty and worn.

The pics are to show the geometry I’ve obtained so far and the lighting scheme using a combination of static & stationary lights with various roughness & fallout values. Quite a long process to tweak but the result is awesome 🙂

Enjoy and let me know what you think 😉

UE4 and Unity real-time game art comp #1 by Stylized Station

A awesome Unreal Engine 4 and Unity Real-time game art compilation from Stylized Station 😀 Good watching!

DM-Cruel post # 3

Dev is going slowly as you might expect, but still, I’m progressing. I put the map a bit on the side since I started DM-Thaq.

Now, I’m working on the last area of the map, the Shock room (showed in the yellow rectangle) which I started to mesh. It’s hard meshing a map with those assets (I know, I’m repeating myself lol).

So for now, the room is extremely basic but I wanted you to see how much work left I have to do to obtain a nice look. I have ideas to test and I need to finish the meshing before starting the lighting.

The scavenger’s colony by Arnaud Claudet

This project is very detailed and big, and the narration while it showcases the area sounds really cool and adds to the idea. This project, ‘The Scavengers Colony’ in which a tiny city is built by a miniature species with everyday-life objects. This is Arnaud Claudet first 3D environment 😀

High voltage by David Karis

Do you like astonishing sci-fi scene? Found this small but still mind blowing scene made by David Karis 😀