Moloch map pack 2021 for UT3 released

For those who still play UT3, Moloch map pack 2021 as been released 😀 All maps as been made by Michail ‘Moloch’ Levchinko.

Requirements :

– Unreal Tournament 3 Patch 2.1
– Titan pack.

This pack contains three maps and their variations.

CTF-Gravitator (reworked)
DM-Hypercrust
DM-Gravitator (reworked)
DM-Necrotank_2021
VCTF-Necrotank_Rlyeh_2021

More info at his Epic thread 🙂

My new project, Journey to Oblevia

Journey to Oblevia is my new project which consist of remaking some of my UT99 all time favorites levels to UT4 with current gen sounds and visuals. It might not be 100% remakes but will be pretty close.

All of UT99 levels are available since the beginning for UT4. Still, it’s mostly direct port from UT99 or re-meshed version in some case. Sadly, I don’t like the ports at all and don’t really like the re-meshed versions neither 😦 No offense to the authors, it’s not my intention! This is my personal taste, nothing more. I want to remake some of the levels too with my vision of the level. In the end, the more we have to play, the better 🙂

For this project, I decided to take inspiration from the originals UT99 levels, because it all start from there and recreate some of them while using this new high quality asset pack that I specially bought to make this new series of levels while using my favorite theme, science fiction. It will be a journey to the ultimate confrontation that will take place in Oblivia. It’s really a personal project. A project that I’m exited to start 😀 Still, I have no problem to share it with you all as I do with all my maps.

The way I’m working :

I import the original BSP into UT4 Editor with the adequate current scaling factor and then, I replace the BSP by static meshes. So, the scale in UT4 is the same as UT99 scale adjusted for UT4 recommended by Epic and mappers.

The parts :

Part 1 is DM-Oblivion, my favorite UT99 level, a awesome simple duel level. Today, I upload Alpha 1 on UTCC. This is for the curious who might want to feel the scale of the map. Remember that the original is VERY, VERY tight 😉

Now, it’s time to start this great project 😀

DM-Sarr available!

Exactly 1 month after the final release of Qu0 (this is a pure coincidence), I present you DM-Sarr 😀

This is the first and final version. So, unless a major bug, issue I didn’t found, this is the final one.

PS: Most valuable items (armor & powerup) are in the center of the level. Except the belt that is located in a corner of the level but is exposed to Grenade Launcher, Shock & Sniper rifle. This design is forcing players to go around the map to collect the items 🙂

NO, you can’t use the translocator to translocate in the mid field or other platforms in the center of the level, thinking you can collect the UDamage + 100 + 50 armor + hitscan ammo in few seconds. This would result in lazy camping players that would dominate the level all the time, ending in boring, dull, unfair gameplay. In short, move your ass 😛

Have fun! For feedback, you can post here or at DM-Sarr page, your choice 😉

The lost path, 01 by DuFFy

Short but well made scene by DuFFy 😀

DM-Elik updated

I’ve made some updates to DM-Elik. THX to Mictēcacihuātl for informing me of a issue 😉

Brief, a player could translocate out of the map near the Shock by aiming in the outside hole in the rocks. It was possible only depending on your location and angle of throwing the translocator. I modified the blocking volume and since I was at it, I modified, added other blocking volumes all around the map. You will see now, before starting a match, the layout preview is much cleaner and precise 🙂 There is a big difference between before & now :

Before

Now

I also tweak the more I could the AI. I’m aware since day 1 that bots didn’t go collecting the vials above the chest armor but now, they do 😀 Learning from DM-Qu0, I could achieve this tweak. At the time, I didn’t had the knowledge. Therefore, after all my attempts, they still don’t collect the vials in front of the belt because the path is to thin for them to travel. I’ve made numerous attempts on this & that in the AI volume settings but couldn’t make it work in the end 😦 I put enough time on that, time to pass on other things.

Enjoy the enhancements!

Music collection updated

After contacting TheMultiX PGDM to ask him if he wanted to share the WAV file of his new Save me (TMX Remix) released few days ago, he was kind enough to send me the original file and also give me his permission to share it with all of you, your lucky ones 😀

Today, I’ve create a Flac file from the WAV file, added all info and upload it to my collection. I made also many updates to my UT4 custom music collection, uploading the updated files to my Google Drive. Brief, many authors have a new website now and I know their real names so I renamed my files, replacing all of the previous files to my Google Drive. More of 60% of my collection as changed!

Enjoy the listening 🙂

UT99 save me – TMX Remix by TheMultiX PGDM

Save me was one of the stock music track in UT99 made by the famous Alexander Brandon.

TMX Remix is a new remix made by TheMultiX PGDM released few days ago. Can you believe that remix are still done 21 years after the game release! Incredible 😀 You can leave your comments on Soundcloud author page 🙂 The video is also very cool to watch 😀

Museum and art gallery slideshow by PixelFox147

I’m not a fan of classic music nor this type of scene, BUT, it’s refreshing, unusual and very well made 😀

Textures look very HQ, really like the “grain” aspect of many of them. Lighting represent very well the kind of lighting we can see in common museum. You can leave your comments at his Epic thread 🙂