Stevie’s corner, running since 12 years !

English

Created in September 2009, I am happy to note that today, 12 years later, my blog has been visited by more than 531 500 visitors for 12 years. 12 years that I share with you what fascinates me in the Unreal universe 🙂

I wanted to thank my visitors, veterans, subscribers and newcomers for your presence. From your comments, your ‘likes’ and then sharing my articles on other social networks 😀 You encourage me to continue to share all these new Unreal finds as well as to disclose information about my personal projects.

Looking forward to reading you 😉

Français

Créé en septembre 2009, content de constater qu’aujourd’hui, 12 ans plus tard, mon blog a été visité par plus de 531 500 visiteurs et ce, depuis 12 ans. 12 années que je partage avec vous ce qui me fascine dans l’univers d’Unreal 🙂

Je tenais à remercier mes visiteurs, vétérans, abonnés et nouveaux venus de votre présence. De vos commentaires, de vos ‘like’ puis de partager mes articles sur d’autres réseaux sociaux 😀 Vous m’encouragez à continuer de partager toutes ces nouvelles trouvailles d’Unreal ainsi qu’à divulguer des informations sur mes projets personnels.

Au plaisir de vous lire 😉

Porsche by Luis Tejeda

Another stunning UE5 project 😀 Porsche by Luis Tejeda.

DM-Oblevia, part 2, final!

I’m please to release the final version of DM-Oblevia, Part 2 😀

For the final version, this is what as been done :

  • Improve lighting.
  • Tweak player starts (add some & move others closer to weapon base).
  • When the Redeemer and the UDamage are spawning, an announcer will indicate it. PS: sometime the announcer will say it more than 1 time, no idea why and I’m fine with it.
  • Made the readme.

Enjoy and for comment, plz leave it at my map page, THX 😉 🙂

Irradiation by Sava Zivkovic

And another stunning UE4 project 😀 Irradiation by Sava Zivkovic.

DM-Oblevia, part 2, R1 ready!

After months of work, Part 2 is finally ready for everyone 😀

Meshing took me a long time. While it may look like a simple level overall, they are key areas where kitbashing is very complex. You might think that looking at a structure, it’s only 1 big static mesh but in fact, it is composed of many meshes.

This will be the only release before the final so for feedback, POST IT HERE PLZ 🙂

DM-Oblevia, part 2, R1 to be release this Friday

Mapping all weekend on Oblevia, part 2 made me accomplish huge progress. I was able to finish the meshing and get rid of all BSP 😀 I’m making the finishing touch’s and will release it this Friday, September third!

After working many months on this map, I’m pleased by the current result 🙂 Not only visually, but also by the gameplay, the audio and the performance aspect. The map as more than 8000 assets in it, all put manually, it’s huge. Therefore, I’ll share a first public release (R1) before releasing the final just in case there are stuff to enhance or fix 😉

DM-Oblevia, part 2 post # 3, progress

I’m in vacation since few weeks so I took a break from mapping. I restarted mapping yesterday. Oblevia, part 2 progress is going slowly but surely.

Just to give my readers an idea of how details are important, this plane is a good example. I took few hours to add several blocking volume that is way more closer to the mesh geometry so in case you translocate on the plane you won’t be 3 feet above it like it’s the case with the default collision 🙂

Plane geometry :

Plane default collision :

Plane with several blocking volume :

The actual layout state. I’m very proud that geometry is as the original 😀 Before releasing R1, the areas to finish are the Redeemer and the Shock.

Don’t loss faith, you’ll play it, someday.

New idea by Funbox Creative Production

This lovely New idea CGI short animated film is made by Funbox Creative Production. It’s a awesome work if you ask me 😀