I’m in vacation since few weeks so I took a break from mapping. I restarted mapping yesterday. Oblevia, part 2 progress is going slowly but surely.
Just to give my readers an idea of how details are important, this plane is a good example. I took few hours to add several blocking volume that is way more closer to the mesh geometry so in case you translocate on the plane you won’t be 3 feet above it like it’s the case with the default collision 🙂
The actual layout state. I’m very proud that geometry is as the original 😀 Before releasing R1, the areas to finish are the Redeemer and the Shock.
Don’t loss faith, you’ll play it, someday.