Unreal Tournament 4, the beginning

I’ve been browsing UE4 forums since a while now. Specially the new UT4 section. I must say there is a lot of enthusiasm from everyone that like UT. Interest come from player, developer, mapper, modeler, skinner, scripter, etc and it’s awesome to see all that activity. In fact, it’s been ages I didn’t saw so much interest for a new UT 🙂 Keep in mind the game is in a very early stage but seeing so much involvement coming from everywhere with official support, it will be a blast for sure 😀

Now, since I’m a mapper, I see there is already a high amount of remakes and other maps that as been introduce for UT3 for example that will be release for UT4. I’ve been surprised to see the mapper Sneh on UT4 mapping forum since he left the UT3 scene many years ago leaving a bunch of unreleased classic maps ! He’s now working on them again, yippie ! ChongLee, a well now mapper as also jump into UT4, which is a great news for all. He’s one of the best UT3 mapper I know and one of my favorite héhé ! Few veterans are also started to work on new maps for UT4 ! This is simply awesome ! Take a look at those, they are very promising :

Remakes

DM-Ariza by IllpIll
DM-Deck-CLee by ChongLee
DM-Gothic by Sneh
DM-Idoma by Trev and Mariomguy
DM-HyperBlast by Sneh
DM-Peak-CLee by ChongLee
DM-Sulphuris by Paradox_

Other very interesting maps

1on1 Chamber by Castle
CTF-Bleak by Tigerclaw
CTF-NeoTokyo by KitatusStudios
CTF-Sprinta246 by Tigerclaw
CTF-Test-JP01 by Jayoplus
DM-Akidot by Jayoplus
DM-DeepBlue by ChongLee
DM-Hope by Teddie
DM-JunkJitsu by Teddie
DM-LostToMemory by Lord_Porksword
DM-NoEscapeSewers by ChrisHolden
DM-Reverie by Wormz
DM-Shine by Wail

UE4 links (guide, tut) update 4

I added new links in my UE4 links (guide, tut) page 🙂 This is most of them :

Materials

8 bit pixellize
Fire
Particle

Blueprint third person game

16 – Intro to animation montage
17 – Skeleton retargeting and montage setup
18 – Animation Blueprint punching setup
19 – Playing our animation montage
20 – Using slot nodes and branch points
21 – Adding physics components for punching
22 – Creating animation notifies

General info
UE3 to UE4 transition guide
UnrealEngine.com
UnrealEngine forum
UnrealEngine Wiki
Unreal Tournament 4

UE4 community + Epic = The future of Unreal Tournament

Few weeks ago, a community project was started to build the next Unreal Tournament using the powerful UE4 since there was nothing at the horizon from Epic. The project was called Open Tournament :). Therefore, Open Tournament project gets discontinued since Epic new Unreal Tournament as been announced.

Development of Unreal Tournament for PC, Mac and Linux begins May 8th, in the open, between Epic, Unreal Engine 4 developers, modders and the community. The game will be totally free. In the video below, meet a few of the folks at Epic who are kicking off the collaboration !

Another awesome news, Michiel van den Bos was one of the two main composers for the original Unreal and Unreal Tournament. He was contacted asking him to get involved, due to the announcement of the new UT. He made a post in the forums. I’m a big fan of all the music tracks that came with the games and I’ll be more than happy if the new UT include stuff from him 😀

UE4 links (guide, tut) update 3

Epic released 15 new tutorials about building your own Blueprint third person game ! I add them all to my UE4 links (guide, tut) page 🙂 This is all of them :

01 – Intro
02 – Project creation and FBX download
03 – FBX importing and using skeletons
04 – Intro to Persona
05 – Setting up inputs
06 – Basic character material
07 – Blend spaces
08 – Intro to animation
09 – Intro to state machines
10 – Building the AnimGraph
11 – Animation EventGraph
12 – Character components
13 – Character: keyboard and mouse controls
14 – Game mode and testing
15 – Character: gamepad and touch controls

UE4 links (guide, tut) update 2

Epic is damn fast for releasing tutorials !

I add the latest tuts, 7 in total to my UE4 resources page 😀

Blueprint – Diffing Blueprints
Blueprint Networking part I: Networking basics
Blueprint Networking part II: Actor and variable replication
Blueprint Networking part III: Function replication
Blueprint Networking part IV: Network relevancy
Blueprint Networking part V: Adding networked features to 3rd person template, part I
Blueprint Networking part VI: Adding networked features to 3rd person template, part 2

Also, I added 3 links which are UnrealEngine.com, UnrealEngine forum, UnrealEngine Wiki under the UE4 section. I already mention them in previous posts but now they’re all grouped together 🙂