Backdrop meshes by Rumplehedskin

Meshes made specifically for using as a backdrop for outside maps. These meshes are relatively low poly but look good from a distance. These are ASE files that can be imported right into UED. You can find the meshes here. There are 4 meshes in this package:

1: Hills/mountains backdrop – Surrounds the entire map with hills/mountains.

2: Valley/mountains – Mountains with a huge valley down the center. One whole piece.

3: Valley A – Left side of valley mesh.
4: Valley A – Right side of valley mesh.

Western and tube meshes by Rumplehedskin

He made the western and tube meshes as a request from a fellow mapper but they never got used. There is a covered wagon, barrel, window with separate pieces so it can be made to be broken, windmill, water tower, water trough, mine cart, saloon doors. You can find the goodies here 🙂

Polycount and Epic games team up for 2D art contest

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Epic friends over at Polycount have announced their very first 2D concept art contest! Epic provided them a series of images of some basic levels that participants are welcome, but not required to use in the contest. Contestants are encouraged to experiment with new themes as well as take on the older styles of Unreal Tournament.

Unreal Tournament is being developed using Unreal Engine 4 in the open in close collaboration between Epic and the community. When the game is playable, it will be free. Not free to play, just free. For more details, see here.

There will also be some amazing prizes from both Polycount and Epic Games!

Polycount:

•All winning entries will receive a full size Greentooth Trophy.

•Polycount will also pick a single entry as our own favorite and award them with one of the following of the winner’s choice: A New-generation console (Xbox One or PS4) or Occulus Rift DK2 kit. If you are outside of North America, you will receive the cash equivalent.

Epic Games:

•All entries that Epic chooses as a winner will receive a round of feedback from Chris Perna, Art Director at Epic Games. You will then have the opportunity to produce a few more concepts to fully flesh out your vision for the theme or level.

•All entries that Epic Games accepts for use will receive official credit as a ‘Concept Artist’ on the new Unreal Tournament game.

•Any entry submitted to the contest has a chance to be featured in an upcoming Unreal Tournament art book to be published by Epic. Each artist who had a winning entry will have an opportunity to write about their entry. As well, they will receive a hard copy of the book signed by the team at Epic.

For all of the official rules and information, check out the the contest page over at Polycount!

A work-in-progress thread his made for all entries here 🙂

UT3 Gamespy patch

The UT3 patch will allow you to play in multiplayer after Gamespy shutdown. The Gamespy shutdown as been announced a while ago. To install the patch, read the info in this Official Gamespy patch info thread.

DM-Valon final, now available !

After many months of hard work and few testing weeks in the wild, I’m happy to release the final today 😀

You will find all the info and a download link in the map page. A thread on Epic and also on UOF as been made. I’m curious to read what you think about the final 🙂

UE4 cinematics and environments page added

This new UE4 page is the continuity for UE4 of my previous UE3 scenes and environments page 😀 The videos you’ll find in this page are projects made by individuals. They show original and HQ content, a proper audio track and a great immersion. They are very inspiring for all designers and also very interesting to watch even if your not a designer ! Good watching 🙂

Rin city train station by Rinaldo Tjan

Superminion, sun bath by Christian Hecht

UE4 links (guide, tut) update 5

Epic released 15 new tutorials. Most about Blueprint Essentials !

They’re now all added in my UE4 links (guide, tut) page 🙂

Blueprint Essentials 01, variables overview
Blueprint Essentials 02, variable types
Blueprint Essentials 03, ‘Struct’ variables
Blueprint Essentials 04, object and class variables
Blueprint Essentials 05, enumeration (Enum) variables
Blueprint Essentials 06, variable ‘Get’ vs ‘Set’
Blueprint Essentials 07, execution order
Blueprint Essentials 08, arrays
Blueprint Essentials 09, for loops
Blueprint Essentials 10, using loops: procedural level design/a>
Blueprint Essentials 11, for loop with break
Blueprint Essentials 12, for each loop
Blueprint Essentials 13, while loops
Blueprint Essentials 14, custom loops

Fun with Blueprints : Spawning dynamic objects

Also, be sure to check the “Unreal Engine 4.2 Update Preview“. It is simply AWESOME !!!

DM-Valon Pre-final now available !

After many months of hard work on this level, I’m happy to share it with everyone 😀

This is the Pre-final version. It mean that it is now finish and by releasing it to the public I’ll make sure the map is bug free. You understand that this release is only to found and fix bug if any. I didn’t found nothing to fix, still I’m a precocious person 😉 You can get all the info and download the map in my DM-Valon (Pre-final) page 🙂 A thread on Epic and also on UOF as been made and I THX you in advance for your support 😉