I present you UT4 Shock Rifle 😀
The concept art is a collaboration between Min and Gooba and modeled by YemYam. To follow the weapon development, head over the official thread. More info here 🙂

ChaosUT was selected as one of only three mods to be included on the ‘Unreal Tournament – Game of the Year Edition’ retail CD released by Epic Games. Epic announce that ChaosUT will return for the latest version of Unreal Tournament 😀
For more information about Chaotic Dreams, the home of the Chaos series of mods, head over to ChaoticDreams.org 🙂

UT4 have now official weapons which are the Enforcer and the Flak Cannon 😀
The Enforcer is Gooba’s concept and Tidal Blast is doing the modeling. The Flak Cannon is KazeoHin-TechAE concept. Below, the concept of each weapons. I must admit… they look fantastic even the Flak ammo 😀
You can also watch the full episode on Twitch which cover the very early UT4 launcher, the Flak Cannon and more!

At last, UT4 first official announcement by Epic is the new game logo 😀 Epic Games art director Chris Perna unveiled the logo for the new Unreal Tournament! Long-time community member Henrik Ryosa created the logo and spent a lot of time iterating on the design. Henrik created this thread and will provide the new logo in various formats and linking wallpapers from both Epic and the community 🙂

Epic Games Art Director Chris Perna takes a look at the winners and honorable mentions in the Polycount UT Master Challenge: Concept Art. Epic Games was very excited that Unreal Tournament forum member, Gooba, walked away with top honors from both Epic Games and Polycount for his work on ‘Old Space’.
The Polycount Choice award was chosen by Drew, Seth, and Adam from Polycount under the criteria of what they felt spoke the best to Unreal Tournament and where they think the franchise is going.
The UT team also talked about the Unreal Tournament Community Event coming up this weekend. Epic Games be bringing in players, developers and artists from around the world and every generation of Unreal Tournament. Epic Games will also answered questions from the stream chat 🙂
Found out the complete list of the winners and also honorable mentions here 😀
First place: Old space by Gooba

Second place: Derelict Facility / Water Platform by Citlaet

Third place: Mid-tech Industrial by Lefaust

Fourth place: Corrosion by Lil_Elvis

Fifth place: Vertigo/Heat Wave/Day Job by Griffin

A reminder, under the Unreal Tournament main menu, you will find lot’s of stuff for all Unreal Tournament retail games.
Since the upcoming of Unreal Tournament 4, a UT4 page as been added with already very promising custom stuff 😀
I follow lot’s of thread in the UT4 forums and even if the release of UT4 is still very far away, the enthusiasm for the new game is simply amazing ! I’m more than happy to see veteran mappers / modders / sound designer and much more making a comeback to bring something new for UT4 🙂 Many projects (maps, music, sounds, etc) have already started and some are already finished !
So, to begin with, there are 2 sub pages wich are UT4 custom maps and UT4 custom music. Many pages will be added with the time so I strongly suggest you take a look & see what as been already started, you won’t be disappointed 😉
Here is a minimalistic UT4 wallpaper by y2k 🙂


Mind blowing entries as been posted in the Polycount UT Master Challenge: Concept Art thread 😀 It is very impressive and inspiring to see all those ideas !
One map that seem to be a reference is DM-Deck. This map as been very popular in all UT’s and it seem it will continue to be “the” map for UT4. Remakes, straight ports or custom maps are already in dev if your following the UT4 maps WIP forums 😉
I always like Deck but also many others. Still this post is to show the Deck entries that are for me, spectacular ! I hope to be able to play Deck maps that look that good in UT4 🙂 Above each entries, you’ll find the link for all WIP’s threads.
UTMC – Mid-tech Industrial by Lefaust


Epic friends over at Polycount have announced their very first 2D concept art contest! Epic provided them a series of images of some basic levels that participants are welcome, but not required to use in the contest. Contestants are encouraged to experiment with new themes as well as take on the older styles of Unreal Tournament.
Unreal Tournament is being developed using Unreal Engine 4 in the open in close collaboration between Epic and the community. When the game is playable, it will be free. Not free to play, just free. For more details, see here.
There will also be some amazing prizes from both Polycount and Epic Games!
Polycount:
•All winning entries will receive a full size Greentooth Trophy.
•Polycount will also pick a single entry as our own favorite and award them with one of the following of the winner’s choice: A New-generation console (Xbox One or PS4) or Occulus Rift DK2 kit. If you are outside of North America, you will receive the cash equivalent.
Epic Games:
•All entries that Epic chooses as a winner will receive a round of feedback from Chris Perna, Art Director at Epic Games. You will then have the opportunity to produce a few more concepts to fully flesh out your vision for the theme or level.
•All entries that Epic Games accepts for use will receive official credit as a ‘Concept Artist’ on the new Unreal Tournament game.
•Any entry submitted to the contest has a chance to be featured in an upcoming Unreal Tournament art book to be published by Epic. Each artist who had a winning entry will have an opportunity to write about their entry. As well, they will receive a hard copy of the book signed by the team at Epic.
For all of the official rules and information, check out the the contest page over at Polycount!
A work-in-progress thread his made for all entries here 🙂