Author: Stevelois

Unreal and Unreal Tournament are my all time top PC games. My website is dedicated to all HQ stuff related to the Unreal / UT world.

DM-Coda, R1 release!

Release 1 of DM-Coda is here 😀 It will be the only release before the final.

Be warned, map size is big, 600 MB. Therefore, taking into account the huge amount of custom assets included into this level, it’s not surprising.

To give me your feedback, please, post your comments here, in this post. I won’t share it on the UT4 forums. I hope to read ya!

TY and have fun 🙂

DM-Coda R1, to be release soon

Hey all,

Release 1 of DM-Coda is near 😀

In fact, meshing, lighting, post processing, music, ambient sounds, blocking volume are all done. What remain to be done is :

1. Optimizing the map by culling meshes. This is a long process because I do that manually to get the best optimization. Culling volume won’t be useful in this type of environment. It will take me some weeks to accomplish.
2. Gather players feedback so I can fix issues, if present. I hope the community will participate in the process!
3. Make full production lighting build for the finale.

File size will be big. As mention in the map page : I’m reusing the Modular SciFi Season 1 Starter Bundle for this map and I also add many, many new assets I didn’t use the last time in DM-Chroma. I also use another new set of rock meshes for the outside / scenery of the map which I’ve showed in this post. In all, it’s a lot of textures, materials and static meshes. Which means, the final file size is rather big, sadly. It’s around 605 MB. Still, once the map is on your HDD/SSD, the size doesn’t matter.

I can honestly say that I have a great time playing on it! I truly enjoy playing TDM with 12 players 🙂 I get this old UT nostalgic feeling while enjoying new gameplay elements. For me, a good mix of old school stuff and new stuff! I plan the release for this w-e or Friday 20th. Stay tune.

DM-Coda, progress…

DM-Coda is shaping out nicely. I’m at ±90% done I think? The actual area which I found very hard to craft is the Rocket Launcher area. Like I already mention, I don’t like the original RL layout so my goal is to craft a new and interesting area to replace the original. I must say, I truly enjoy playing the map. Not only it look awesome but plays very well on my rig 😀

Site updates

Hello readers 😀

In case you didn’t notice, under UE4 in the right side menu there is 2 more pages. Brief :

Architectural Visualization (or Archviz) as been added.
Cinematics as been added.
Cinematics and environments is now Environments.

I’ve made those additional pages to really separate the content to specific categories 🙂 I’m also a big fan of CGI animations. while it as nothing to do with Unreal Engine, I might add a page in the top menu about this subject…

DM-Chroma FPS release!

DM-Chroma FPS is now available & I’m happy to share this new version with the community 😀

Have fun 🙂

DM-Chroma, FPS version planned soon

Hello all,

Since the release of DM-Chroma final version. I work non stop on DM-Coda. When I play both of them, even if I’m enjoying very much playing my maps on my main PC, I can’t say the same on my laptop (you can check my pc’s specs here). So, I’ve decide to release a less demanding version of DM-Chroma and maybe DM-Coda too, I’ll see. It depend of the community feedback.

Therefore, there is no magic trick. The only way I can obtain more FPS is by redoing the lighting. And the reason why DM-Chroma look crisp & clean is mainly because the majority of light actors are Stationary instead of Static. After few trials, Static lighting combine with the materials in use in this map is looking, well… hummm… dull & flat. But maybe it’s because of this obsolete engine version, I don’t know.

Still, I hope players with lower end GPU’s would appriciate playing the FPS version. The actual version simply can’t look better with UE4 v. 4.15 and don’t expect the FPS to look as good, it can’t. I expect the FPS release soon, maybe friday.

Overgrown by Trym Roedder

Another over-the-top environment made by Trym Roedder 😀

Shared dig (5.0) by Jo.7

Shared Dig (5.0) is the latest update by Kristian Huuki aka. Jo.7 😀 Listen the track on Soundcloud and comment at his Epic thread 🙂

I also upload the track to my custom music collection so my readers can enjoy a true lossless listening and you can also download all the tracks. All tracks are encoded in Flac from the original WAV provided by all the authors 😉