Since the release of DM-Chroma final version. I work non stop on DM-Coda. When I play both of them, even if I’m enjoying very much playing my maps on my main PC, I can’t say the same on my laptop (you can check my pc’s specs here). So, I’ve decide to release a less demanding version of DM-Chroma and maybe DM-Coda too, I’ll see. It depend of the community feedback.
Therefore, there is no magic trick. The only way I can obtain more FPS is by redoing the lighting. And the reason why DM-Chroma look crisp & clean is mainly because the majority of light actors are Stationary instead of Static. After few trials, Static lighting combine with the materials in use in this map is looking, well… hummm… dull & flat. But maybe it’s because of this obsolete engine version, I don’t know.
Still, I hope players with lower end GPU’s would appriciate playing the FPS version. The actual version simply can’t look better with UE4 v. 4.15 and don’t expect the FPS to look as good, it can’t. I expect the FPS release soon, maybe friday.