Dementor summoning is a short but damn nice and original scene made by Nodes Of Nature 😀 Following the link, at his Epic thread, you can see his engine breakdown, very interesting 🙂
Author: Stevelois
Azuma house by Jay Patel
Another excellent scene by Jay Patel. Really like the music in this demo 😀
DM-Qu0 Beta 2
I made few pickup changes to DM-Qu0. Brief :
- Removed 50 armor.
- Replaced Vest armor by Belt armor. Total armor = 150.
- Remove Grenade Launcher and ammos.
- Move the Rocket Launcher so it’s not directly under the UDamage. It’s closer to the Sinper rifle and Lighting gun areas.
- Move the vials that was under the UDamage to the previous Grenade Launcher spot and add 1. Total health = 120.
- Move some pickups a bit.
The flow is better now with all those small changes and matches are even more intense! Post your feedback here plz! Have fun 😀
DM-Qu0 Beta 1
DM-Qu0 is my next map for 2021, it look like I just can’t take a break from mapping… lol 🙂 I’m releasing B1 before Christmas, take it as Stevie’s Christmas gift 😛
Layout is base from one of my UT2004 favorite maps. Yes I have a ton of classic maps 😉 The original is a duel map, this one isn’t really different. You can play with 6 players max depending of their skills. This is the shell map only. With the meshes, it will be a bit smaller so gameplay will be “tighter”.
In case you didn’t notice, I always release my maps the friday, but since I’m in vacation, it’s like friday every day, ha ha!! Head over UTCC to download it. PS:
- You can get out of the play area of the map by the roof using the translocator. I didn’t bother adding blocking volume.
- You can also enter in caveats in the walls. Those caveats had meshes in it. Eventually, all walls will be meshes and covered by blocking volume to permit walldodge and wallrun.
- The lighting is the original one. There is no need at this point to start working on the lighting.
- Except the shell, pickups and the music track, there is nothing else.
Poste your feedback here plz! Have fun 😀
DM-Cruel final Release!
DM-Cruel is my last map for UT4 in 2020. Head over the map page for download.
For feedback, please post your comments at my map page. It will be your way of showing your support 🙂
Many things as been done for the final. The most important are :
- Added BV’s so it provide a better flow around some walls and also small areas where more BV’s was needed.
- Added decals for lifts (arrows + caution bars at exit).
- Deleted unnecessary meshes.
- Made many materials adjustments.
- Reduced the fog a bit (from 0.008 to 0.005).
- Set individual culling values on many, many meshes, few thousands in all.
- Create LODs on most meshes to obtain more FPS. This as been a very long process!
- Perform few full lighting build (production quality).
- Tweak the custom Jumpad so it look prettier in Epic mode. In all other quality mode, the LODs are more aggressive so the effects are looking more rough.
- Tweak the spark particle near the Sniper pickup.
Damaged tarp vertex paint material by Nathan Myers
Another HQ free gift from Nathan Myers, a damaged tarp vertex paint material 😀
Includes:
– UE4 demo file
– FBX models
– Textures (*.TGA)
St. Petrograd tiles by Ryan Gaveglia
From Ryan Gaveglia, a St. Petrograd Tiles material for Substance Designer 😀
Fake cloud shadows material by Nathan Myers
Available for free, this great fake cloud shadows material made by Nathan Myers has a lot of customization to fit our needs 😀
Includes:
– UE4 Preset file (no landscape)
– Packed cloud texture