Author: Stevelois

Unreal and Unreal Tournament are my all time top PC games. My website is dedicated to all HQ stuff related to the Unreal / UT world.

DM-Qu0 Beta 1

DM-Qu0 is my next map for 2021, it look like I just can’t take a break from mapping… lol 🙂 I’m releasing B1 before Christmas, take it as Stevie’s Christmas gift 😛

Layout is base from one of my UT2004 favorite maps. Yes I have a ton of classic maps 😉 The original is a duel map, this one isn’t really different. You can play with 6 players max depending of their skills. This is the shell map only. With the meshes, it will be a bit smaller so gameplay will be “tighter”.

In case you didn’t notice, I always release my maps the friday, but since I’m in vacation, it’s like friday every day, ha ha!! Head over UTCC to download it. PS:

  • You can get out of the play area of the map by the roof using the translocator. I didn’t bother adding blocking volume.
  • You can also enter in caveats in the walls. Those caveats had meshes in it. Eventually, all walls will be meshes and covered by blocking volume to permit walldodge and wallrun.
  • The lighting is the original one. There is no need at this point to start working on the lighting.
  • Except the shell, pickups and the music track, there is nothing else.

Poste your feedback here plz! Have fun 😀

DM-Cruel final Release!

DM-Cruel is my last map for UT4 in 2020.  Head over the map page for download.

For feedback, please post your comments at my map page. It will be your way of showing your support 🙂

Many things as been done for the final. The most important are :

  • Added BV’s so it provide a better flow around some walls and also small areas where more BV’s was needed.
  • Added decals for lifts (arrows + caution bars at exit).
  • Deleted unnecessary meshes.
  • Made many materials adjustments.
  • Reduced the fog a bit (from 0.008 to 0.005).
  • Set individual culling values on many, many meshes, few thousands in all.
  • Create LODs on most meshes to obtain more FPS. This as been a very long process!
  • Perform few full lighting build (production quality).
  • Tweak the custom Jumpad so it look prettier in Epic mode. In all other quality mode, the LODs are more aggressive so the effects are looking more rough.
  • Tweak the spark particle near the Sniper pickup.

Damaged tarp vertex paint material by Nathan Myers

Another HQ free gift from Nathan Myers, a damaged tarp vertex paint material 😀

Includes:

– UE4 demo file
– FBX models
– Textures (*.TGA)

St. Petrograd tiles by Ryan Gaveglia

From Ryan Gaveglia, a St. Petrograd Tiles material for Substance Designer 😀

Fake cloud shadows material by Nathan Myers

Available for free, this great fake cloud shadows material made by Nathan Myers has a lot of customization to fit our needs 😀

Includes:

– UE4 Preset file (no landscape)
– Packed cloud texture

Planet textures by Maxime Galland

A bunch of HQ free to use Planet textures by Maxime Galland 😀 There is a plethora of great stuff to discover at his ArtStation page 🙂

Upgrading my main PC

For some time now, when I use the UT4 ​​editor, my PC often restarts for no known reason 😦

I performed a battery of hardware tests to find the source of the problem. I even reformat my SSD, reinstall Windows 10 Pro 20H2 with only Epic stuff, but unfortunately, I couldn’t find anything. The problem persist.

With the release of the new AMD products, I planned for 2021 to buy the parts needed to build another more powerful PC. Fortunately for me, but unfortunately for others, because of Covid 19, someone I know working in the aeronautic 3D modeling industry has to sell his workstation fast. He will have to move, sadly 😦 His workstation, which is roughly 2 years old has been custom ordered. Which makes this PC much more powerful than my current main PC and which costs me half the price that I had planned for my new system in 2021.

So I will replace my main PC with this workstation making small adjustments, my previous main PC will become my “new” HTPC, and my current HTPC will be sold.

I will be able to get my workstation this week end, yééééééééé 😀

DM-Cruel R1 Release!

At last, after putting months & months of work into this level, I can share it with you all 😀 After R1, the next release will be the final and my last map for UT4 in 2020. Head over DM-Cruel page to get all the details and download link 🙂

For feedback, please share your comments here.

If there is no comments, that mean you are not interested, so it will determine if sharing my next maps with you will worth it or not. I’ll decide what I’ll do then in 2021. Continue sharing my maps with only few of you who appreciate them or keep everything for me, you decide!

Note that I’m aware of few things for this release and more work is planned  :

  • I plan to add more BV’s at some spots to help in the movement department. It won’t be realistic but will provide a better flow around some walls.
  • I plan to individually cull as many meshes as possible and also make LODs on the most meshes to obtain more FPS. This will be a long process since the map contain 5 847 meshes!
  • The custom Jumpad is looking really basic in low / mid settings. This is related to optimization for low end GPU’s. Still, I’m open to suggestion to make it look even prettier in Epic mode.
  • The spark particle near the Sniper pickup is passing through the ceiling and can be visible in the GL corridor.

Enjoy, and let me know what you think.