Videos

Ancient towns by Ma Chuang

NVIDIA Edge program recipient

In an effort to recognize developers that produce visually outstanding works in Unreal Engine and reward them with top-of-the-line hardware, Epic Games partners with NVIDIA to offer the NVIDIA Edge Program through which selected teams receive a GTX 1080 Ti 😀 Click here to get all the information about NVIDIA Edge program 🙂

Ma Chuang has created a picturesque European-style town, reminiscent of the small towns in Italy. As with his other projects, this scene is incredibly vibrant, demonstrating a great eye for design and color.

Free noise textures pack by Yoeri ‘Luos’ Vleer

A Free noise textures pack by Yoeri ‘Luos‘ Vleer 😀 He’s giving away loads of free (VFX) noise textures and a neat material setup! This free package contains:

6 merged noise textures.
22 noise gradient textures.
28 noise normal maps.
Paste-file for UE4 material setup.
Image to setup UE4 Material.
Examples on how to set the texture options in UE4.

Photorealistic rocks by Can Durmaz

A free set of high quality photorealistic rocks for Unreal Engine 4 by Can Durmaz, for personal and commercial use 🙂 Get the free materials at Gumroad 😀

Military communication room by Prashant Mandowara

I present you a small but nonetheless very nice looking UE4 cinematic, Military communication room, which as all been made from scratch by Prashant Mandowara 🙂

Abandoned warehouse by Filipe Gonçalves

Abandoned warehouse is Filipe Gonçalves last UE4 project. Amazing work I must say 😀 Visit his Epic thread for comments 🙂

Goodbye, soldier by Adrián

I present you another “WOW” UE4 project, Goodbye, soldier by Adrián 😀

The shuttle by Matt Needler

I present you another original and fantastic looking UE4 cinematic, The shuttle, which as all been made from scratch by Matt Needler 🙂

My maps, march update

So after all those months working on Aly, I finally reach the point where I’m satisfied of the result. Therefore, the actual game build is giving me lot’s of errors when making a full build about bad stock meshes UVs. Some stock assets need LOD adjustments too. I decided to wait for the next game update before releasing the map.

I’ve also made small changes to Delta and Infiltrate. Noting visual but more about optimizations.

So, I started another DM map last week, wich is call DM-Aryth. It will be very different from my previous maps. This time, I’ll create a very abstract, clean and epured environment. I’m inspired by those UE4 projects below.

SingMeToSleep by acatalept

Hologram generator by Sebastian Maurer