Discovered this awesome UE4 cinematic made by Denis Rutkovsky 😀 His ArtStation page is full of awesome visual goodies! I can imagine few of the classics UT CTF maps that could fit perfectly in this environment 😛
Videos
DM-Aly and DM-Aryth to be release soon
Hey 😀
I’m very happy to announce the soon to be release DM-Aly and DM-Aryth maps 😀 In fact, I’ll release both the same day and it should be this week-end. My idea was to wait for the next game update, but I might wait forever… and would be the only one on the planet that play the maps. I put so much time on them that I don’t want to keep them only for myself, so, you will be able to play them too 😉
Also, I made some small updates to DM-Delta and CTF-Infiltrate. Nothing major, rather tiny things that I wanted to fix (BV’s, materials and such). I’ll also release new versions.
Displacement blend materials by Lincoln Hughes
A free set of Displacement blend master materials for Unreal Engine 4 by Lincoln Hughes that can be used to add depth to the surfaces in your scene. They can be used to seamlessly blend between multiple texture layers, or to add puddles to your materials with vertex-blending 🙂 Get the free materials at Gumroad 😀 Any contributions made on Gumroad will be put into making more free content for everybody 😉
– Vert-blend between height maps and puddles
– Two-layer displacement texture blending
– Easy puddle customization
– Foliage master shader for grass and leaves
– World space UV’s
– Distance-based tessellation
– Comes with example scene
– Easily test out your assets and textures without the complication of shader creation
DM-Aryth, post # 2, video preview
DM-Aryth is the new level I’m working on since the last ±5 months.
A DM for 6 – 10 players. The next step is the audio since there is no sound at all in the level but it doesn’t matter in UE 4.15, simply because the audio isn’t captured with the video 😦 Still, I’m very happy with the actual result 😀
30 HQ free PBR materials by Artem Lebedev
Artem Lebedev release 30 HQ free PBR materials 😀 Many are showcase in those videos. I’ve downloaded the file and I can say the textures are looking amazing! File available at Gumroad (warning, it’s 5.6 GB file).
HQ free PBR materials by CC0 Textures
Looking for free and awesome looking high resolution PBR materials? Well, CC0 Textures is an excellent place to start looking 😀
Physically Based Rendering allows for incredibly realistic surfaces, but generating a good PBR texture ain’t easy: You need to wait for good lighting conditions, go outside and shoot the textures, stitch the images together to get one high-res image, make that seamless and then generate all the maps. This process does not only require equipment and software that not everyone has, it can also take quite a while.
That’s why most people usually rely on sites like Textures.com or Poliigon.com to get all the surfaces they need. And that works great if you are willing to spend some money or live with the free low-res versions on Textures.com. It does not work however, if you wish to distribute your work in any other way than just a render! Reselling textures from Poliigon or Textures.com on sites such as the Blender Market is a slippery slope to say the least.
That’s why that site exists, all textures and maps are licensed under the Creative Commons CC0 License, which allows you to do pretty much whatever you like with these images. Use them in your renders (even commercially!) or bundle them with your models! If you have ever heard of HDRI Haven – It’s basically that, but for PBR textures!
Dread (re-lighting) by Jeffy Zachariah
Originally made by Liam Tart, his Scifi bunk room as been re-lightened by Jeffy Zachariah 😀
Jeffy : “I was trying to capture the mood of a deep space dreadful atmosphere, one that is prevalent in the Alien movies, and give it a cinematic quality treatment. I added some blood decals to spice up the vibe even more.”
Porsche 911: The revolution by Fisher Dai
I’m not a big fan of 3D car render in general, still, when I’ve saw Fisher Dai gorgeous reproduction of the Porsche 911: The revolution, a huge WOW popped in my head 😀 Amazing work here! You can post your comment in Fisher Dai thread.