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DM-Aryth, 1.4 released

I’ve made changes in DM-Aryth. The changes are :

  • Add and tweaks some lift exits, bots now use all lifts much better. There is 7 lifts in all so it make a damn huge gameplay improvement.
  • Add few player start (pawns).
  • Switch the KEG and UDamage.
  • Enhance the overall architecture of the new UDamage area. It’s prettier and more dynamic.
  • Enhance the reflections all over the place.
  • Enhance the sky by adding subtle stars.
  • Fix some lifts that still had the allow decals checkbox enable. In my case, it must be disable.
  • Fix sound actor on all lifts so the sound come from the center of the platform instead of the side by default. Also add a invisible dynamic blocking volume under all lifts so players can’t stay under when the platform is going in reverse. Only exception is the lift that lead to the Lighting Gun which I couldn’t add one for various reasons.
  • Fix the point of view position before starting the match. For few seconds, players saw beneath the level floors which was something I didn’t know how to fix.
  • Made collisions changes to a massive bunch of static meshes.
  • Move the 2 Link Gun ammo from the higher platform closer to the weapon base.
  • Remade the preview screen.
  • Reduce the map size from 164 MB to 123 MB! A 25% reduction 😀
  • Tweak a huge amount of blocking volumes and add many more. This result in a layout screen not perfect but waaaaay more accurate than before! This step was very time consuming 😦
  • Tweak main Post Process.
  • Tweak some materials, textures assignments.
  • Others minors things I forgot…

Did you know that the final version was released in august 2018 on Epic forums? Exactly 4 years later, you get the 1.4 version, funny coincidence 🙂 It took me 2 full day of work but it worth it 😀

I’ve made this little video :

CGlounge, a new free CG assets sharing website

CGlounge is a free CG asset sharing website that provides you with everything you need to create stunning 3D artworks.

You will find very good models, awesome materials, the website is fast and easy to use using a very modern look, the staff is super cool and there is also a Discord channel 😀

This new site as been added to my softwares and assets page 🙂

50, yes… 50… hooo maaaaannn!

Well, today I’m 50!
…Half a century of life 😦
…Almost a quarter of a century of Unreal 🙂
This is not an April Fool’s Day joke, I was born April Fool’s Day 1972 in the morning.

…So I’m on the downward slope, just like my belly…

So officially, you can now call me an old fart 😀

All my UT4 levels updated

Hello all 😀

I made a small change to all my levels which is the removal of the prefix in the level title you see ingame. I removed “CTF-” or “DM-” so the name will only be the level name now, like Epic levels. You can download them all on UTCC and my Google Drive as always 🙂

PS, furthermore, the hashes codes are part of the first section in all the levels page. I always add it before uploading the level to UTCC.

DM-Aryth, 1.3 available

I’ve made some Post Process tweaks in DM-Aryth. Go at the map page to download it.

Enjoy the update 😀

DM-Oblevia, part 2, updated

I made small changes to DM-Oblevia, Part 2 and updated to 1.1. This is what as been done :

  • Fix some overlapping meshes on the Link Gun ceiling. Only could be seen by looking at the ceiling windows.
  • Tweak ambient lighting.
  • Tweak Post Process.
  • Remove the Redeemer and UDamage announcer.
  • Update the readme.

DM-Valas, updated

Made minors updates to DM-Valas 🙂

In case you didn’t notice, since few previous released levels, all of my levels are advertise only to my website. I suggest you subscribe to get always the latest information 😉

In the past, I advertise them on Epic forums and Discord. Epic forums is a thing of the past and Discord, what can I say… admins share only their friends levels and their own for those who still make some, it’s rather a very limited attitude tbh so players are playing only a tiny bunch of levels and aren’t aware of others works 😦

The updates are :

  • Enhance ambient lighting.
  • Fix the camera preview where before starting a match, players see the hidden floor below the Link Gun room.
  • Update the readme.

DM-FonDuality, updated

DM-FonDuality and the readme as been updated to 1.1.

Look like the blocking volume (BV) that cover the ceiling of the level as been deleted before the cook, my bad 😦 So, a player could walk on the top of the level and kill with ease with the Sniper Rifle, that opportunity is a major exploit 😉

Instead of putting a big single blocking volume that cover all the top of the level, which is the easiest and fastest way of fixing that issue, I’ve added multiple bv’s, so when players are jumping very high above the Link and Flak areas using a mutator, they’ll have more headroom. Of course, it apply only on the wide opening above those weapons showed in the post image.

Have fun! 😀