Since the release of DM-Delta, I’ve been working on a new map base on my own UT3 map. Remember, CTF-Mako 🙂
Layout, pickup placement, will be practically the same. The biggest changes are that the lower level won’t be submerge in water this time and there will be 2 entrances on the upper level to the flag base.
The theme is completely different. I’m using assets from Epic Infiltrator demo. The only UT4 stock assets I’m using are few textures and the pipes meshes. I had to redo all materials in UT4 which is well, not easy! I’m also restraining myself not to use to much assets from Infiltrator simply because the map size will be to big since I must import meshes and textures into the map 😦 I’m also going for a industrial theme. Anyway, enjoy the early pics 😀
Control room, floor and wall.

Control room, ceiling.

Flag room, entrance.

Flag room, flag future location.


