Another bunch of free, high quality UE4 assets release by d880 available right here 😀 Feedback on Epic forums 🙂
Another bunch of free, high quality UE4 assets release by d880 available right here 😀 Feedback on Epic forums 🙂
I’m please to announce the release of my second map for UT4, CTF-Infiltrate 😀
I’ve create this map base on my own UT3 map. Remember, CTF-Mako? Layout, pickup placement, is practically the same. The biggest changes are that the lower level isn’t submerge in water and there is 2 entrances on the upper level to the flag base. The theme is completely different too, I created a industrial theme. Most assets are from Epic Infiltrator demo. I had to redo all materials, materials functions in UT4 which is well, not easy and damn long to accomplish! I’m also restrained myself not to use to much assets from Infiltrator simply because the map size would be an issue since you must import meshes and textures into the map.
The first release (R1), like DM-Delta, meshing, lighting, music, sounds, blocking volume, collisions, story, preview pic, etc are finished. I’m interested about issues, exploits and suggestions 😉
For all info about the map, head over here 😀
Been working on CTF-Infiltrate everyday like a maniac since months now and I must say, I’m very happy with the end result 😀 The folder which contain all the uncoock stuff is 683 MB but the pack file is only 241 MB! It’s very good taking into account that the level is built from more than 90% custom content!
Layout, pickups, blocking volume, lighting, music are done! I’m working on sounds, visuals effects and optimizing the level at the moment. It’s ±90% finish 🙂 You can found the latest info at my CTF-Infiltrate page.
Subway station is small subway scene, somewhat based on some subway stations around the city of Mikhail Bakhirev. For more awesome HD pics, look at his artstation 🙂
Also, the scene and all the props are available on gumroad for FREE! You may use all the models from it in your project however you want 😀 Epic thread here.
CTF-Infiltrate is the name of my new map 😀 Update # 1
Being working on the lower level since my last post. Also, a pic of the folder / content browser. As you can see, there is a lot of stuff!! Still, while the folder is 247 MB, the pack is only 90 MB 🙂
Overall update

Content browser overview (for curious level designers…)

New and re-release free assets made by Dave Watts. This is a pack of miscellaneous 3D models and textures from a planned game called Grindstone. Not everything is textured, and some of the stuff that is textured isn’t textured very well. There is no particular theme, although the props were meant for a modern office environment. but hey, it’s free content 😀
Click here to download from Gumroad (just enter 0 if you don’t want to pay anything) and go here to leave a comment 😉
Since the release of DM-Delta, I’ve been working on a new map base on my own UT3 map. Remember, CTF-Mako 🙂
Layout, pickup placement, will be practically the same. The biggest changes are that the lower level won’t be submerge in water this time and there will be 2 entrances on the upper level to the flag base.
The theme is completely different. I’m using assets from Epic Infiltrator demo. The only UT4 stock assets I’m using are few textures and the pipes meshes. I had to redo all materials in UT4 which is well, not easy! I’m also restraining myself not to use to much assets from Infiltrator simply because the map size will be to big since I must import meshes and textures into the map 😦 I’m also going for a industrial theme. Anyway, enjoy the early pics 😀
Control room, floor and wall.

Control room, ceiling.

Flag room, entrance.

Flag room, flag future location.
