DM-FutureMine, post # 2

This is a live demo which start with me fooling around and after a match against 5 skilled bots, recorded “on the go” just for fun to give players an idea of where I’m going with DM-FutureMine 🙂

Some areas are still in BSP with the default checkerboard material since I didn’t mesh those areas yet. Lighting, deco, etc., are all WIP ofc. The higher part of the level isn’t done neither, it is really rough. There will be rocks in the openings, maybe pipes, don’t know yet…

I play the game because I love it, but I’m not a good player at all as you can see but I don’t care LOL 😮 😀

DM-FutureMine, post # 1

2 months of hard work has been done now on DM-FutureMine 😮

I’ve made good progress and those are the areas I consider to be finished 🙂 The pack I imported in UT4 is this one. To follow my development, register on Mega (takes 2 mins to register and it’s free) to be involved in the discussion 😀

Unreal Engine 5 Preview 2

A new release of UE5 is available 🙂 Preview 2 fixe 400 issues! For all the details, head over the official post here 😀

Unreal Engine 5 Preview

There it is folks, new release of UE is finally available to all 😀 For all the details, head over the official post here.

Therefore, it’s already frustrating using an obsolete UT4 editor and painful to import assets made in version superior to 4.15.0 that I won’t took a look at it. I don’t need to torture myself.

Anomaly by Aurel Alto

Anomaly by Aurel Alto. Love the environment and music on this 😀

DM-Oblevia, part 2, updated

I made small changes to DM-Oblevia, Part 2 and updated to 1.1. This is what as been done :

  • Fix some overlapping meshes on the Link Gun ceiling. Only could be seen by looking at the ceiling windows.
  • Tweak ambient lighting.
  • Tweak Post Process.
  • Remove the Redeemer and UDamage announcer.
  • Update the readme.

DM-Valas, updated

Made minors updates to DM-Valas 🙂

In case you didn’t notice, since few previous released levels, all of my levels are advertise only to my website. I suggest you subscribe to get always the latest information 😉

In the past, I advertise them on Epic forums and Discord. Epic forums is a thing of the past and Discord, what can I say… admins share only their friends levels and their own for those who still make some, it’s rather a very limited attitude tbh so players are playing only a tiny bunch of levels and aren’t aware of others works 😦

The updates are :

  • Enhance ambient lighting.
  • Fix the camera preview where before starting a match, players see the hidden floor below the Link Gun room.
  • Update the readme.

SciFi / Industrial kit 2.0, a awesome purchase!

This month, there is over 1 000 Marketplace assets on sale for 50% off 😀 I’ve bought this really awesome SciFi / Industrial kit 2.0 pack from my favorite list which feature 1 400 static meshes (SM)! I first thought it was a typing error, because 1 400 is a freaking huuuuuuuuuuuge number of assets, but it really is 1 400 😮 For 52$, tx included, it’s really a good bargain for this amount of HQ assets 🙂

Now, since the pack isn’t compatible with 4.15.0, I can’t just migrate the assets, I must export from UE4.2x and import all the assets (SM, textures, etc.) in the UT Editor, recreate all the materials which will be a extremely long process. But, I’m not in the hurry 😉