Well, today I’m 50!
…Half a century of life 😦
…Almost a quarter of a century of Unreal 🙂
This is not an April Fool’s Day joke, I was born April Fool’s Day 1972 in the morning.
…So I’m on the downward slope, just like my belly…
I made a small change to all my levels which is the removal of the prefix in the level title you see ingame. I removed “CTF-” or “DM-” so the name will only be the level name now, like Epic levels. You can download them all on UTCC and my Google Drive as always 🙂
PS, furthermore, the hashes codes are part of the first section in all the levels page. I always add it before uploading the level to UTCC.
This is a live demo which start with me fooling around and after a match against 5 skilled bots, recorded “on the go” just for fun to give players an idea of where I’m going with DM-FutureMine 🙂
Some areas are still in BSP with the default checkerboard material since I didn’t mesh those areas yet. Lighting, deco, etc., are all WIP ofc. The higher part of the level isn’t done neither, it is really rough. There will be rocks in the openings, maybe pipes, don’t know yet…
I play the game because I love it, but I’m not a good player at all as you can see but I don’t care LOL 😮 😀
2 months of hard work has been done now on DM-FutureMine 😮
I’ve made good progress and those are the areas I consider to be finished 🙂 The pack I imported in UT4 is this one. To follow my development, register on Mega (takes 2 mins to register and it’s free) to be involved in the discussion 😀